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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224


I kinda agree with Goral, was there a reason we are playing a Thin Blood? I thought Thin Bloods would be a lot weaker than the pure vampires.


It's not like the game needs to make player a kickass being that can kill werewolves and shite.

It can as well make player roleplay something weak...



... that will eventually become a kickass being that can kill werewolves and shite.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,703
I kinda agree with Goral, was there a reason we are playing a Thin Blood? I thought Thin Bloods would be a lot weaker than the pure vampires.
Modern politics.
More like modern game design with their baby-proofed tutorials. Having to read a bunch of stuff about clans and crap and distribute points into attributes before you even started playing? Antiquated. The new way of doing things is to drop you in immediately and introduce new concepts gradually.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
I kinda agree with Goral, was there a reason we are playing a Thin Blood? I thought Thin Bloods would be a lot weaker than the pure vampires.
Modern politics.
More like modern game design with their baby-proofed tutorials. Having to read a bunch of stuff about clans and crap and distribute points into attributes before you even started playing? Antiquated. The new way of doing things is to drop you in immediately and introduce new concepts gradually.
Ok,most likely both then.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,946
Geez. I didn't see this part of the UI before, is this old?

spZVW4w.jpg
Everything you can interact with is covered up by a huge PAY ATTENTION TO THIS DOT? Why have graphics at all if I can only look at the stuff I can't interact with? God I hope we can turn this crap off.

It might be the hightened senses modus which the players uses in some videos to find vents to go through, but I also thought that this might be sneaking. Like there was an NPC at the start of that sequence and he completely ignored the player! Also in this video I'm pretty sure I saw a car down the road in the distance driving by...
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,946
Is this the same demo journos and presumably Wesp5 saw previously after games announcement or a completely new one?

No, what I and the press saw was the beginning of the game itself and I really wonder why Paradox haven't released that to the public yet. The press has spoiled it anyway...
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Jeanette and VV are seductive because of their appearence. Elif is more toned-down and casual. But then remember the pre-alpha watermark. In gameplay the protagonist fought regular women with kalashikovs in a drug-den/hobo hideout which makes me believe they were placeholders. Just play the video and listen to their combat grunts. I think Elif might be changed. I noticed how she was casually talking to us with mortals around on the rooftop.

The Thin-Bloods are indeed OP with their unique disciplines. In PnP if you played 14th-15th gen you would have severly limited bloodpool, additional derangements/flaws but in return you had more points to spend on your attributes, disciplines and abilites. In Bloodlines 2 they get no downsides. I hope the gameplay showed high-level character and the story will offer you a chance for diablerie after a story-related Bloodhunt because otherwise well why bother with other clans if they are not in the focus.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
646
No, what I and the press saw was the beginning of the game itself and I really wonder why Paradox haven't released that to the public yet. The press has spoiled it anyway...

Was the quality of animations significantly worse than what we saw in the gameplay demos we have viewed so far?
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
thin bloods are the focus of the post "gehenna" metaplot
Not really, they're just much more clearly defined than previously. If there's any focus in the new basic set-up, it's just in moving things down to a much more street level situation, and crisis. Like I've mentioned earlier, the way things work has changed rather drastically in that Generation background is jettisoned and every PC is assumed to be either 13th Generation or Thin-Blood. The number of super-NPCs frolicking about was downsized and the playing field was leveled.

In regards to crisis, it's that everything is going tits up and things are being shaken up severely. (After all the Gehenna stuff was just "didn't happened", Gehenna is still on the cards and it's the Final Nights)

The Thin-Bloods are indeed OP with their unique disciplines. In PnP if you played 14th-15th gen you would have severly limited bloodpool, additional derangements/flaws but in return you had more points to spend on your attributes, disciplines and abilites. In Bloodlines 2 they get no downsides. I hope the gameplay showed high-level character and the story will offer you a chance for diablerie after a story-related Bloodhunt because otherwise well why bother with other clans if they are not in the focus.
BL2 Thin-Blood is basically just a set of abilities (or ability? I don't think it's clear yet if you can get only one of those disciplines or all three if you want) you apply before you select the Clan proper. But gist is that you start as Thin-Blood, and in short order slap a Clan on top of that, and gain two new disciplines while keeping the Thin-Blood one(s). My bet remains that you are only a Thin-Blood for the extended tutorial, and soon afterwards some sanctioned diablerie is arranged. Only other alternative would be some sort of mcguffin to lower generation (as discussed previously, the various Rituals for that are even more far-fetched than random new mystical item). The disciplines themselves are basically just things that are neat for vidya gameplay, so that's it in regards to them and why they're there.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Not really, they're just much more clearly defined than previously.
Couldn't you say that they are the focus of the metaplot as far as the american west coast is concerned?

The Americas are basically the chaotic shithole of the vampire world, with the Sabbat basically owning most of it and the Camarilla sieging and counter sieging their cities. Thinbloods in general tried for safety in numbers, notably in the west coast and in the greater LA region. With the Sword of Caine in particular and all the strongest vampires in general fucking off to fight in the middle east and the Camarilla becoming paranoid neets, the weakest vampires, the handful of elders who still resist the call of Gehenna and the thinbloods are sort of inheriting the domains.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,946
Was the quality of animations significantly worse than what we saw in the gameplay demos we have viewed so far?

No, while the overall video quality was bad due to the web session, I remember that I really liked Dale and the other NPCs were fine too. But then you only got to talk much to Dale, the beginning was a big scripted scene and the only other vampire you met died quickly ;).
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
You fuckers thinking that having pre alpha slapped on gameplay footage means the game will look and play significantly better at release... Lol.

This shit is almost 1:1 what you gonna get at release. The alpha tag on it is only there to justify any community doubts about the footage.
 
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