Who would think that a sequel for a cult classic RPG would bring such shitshow.
I can't wait for when this comes out with 70 Metacritic/OpenCritic , 5 user score and we never see another Vampire RPG for another 20 years. God, i love this industry.
With the exception of Mitsoda, could probably have seen the shitshow equation coming:
- Get small studio known for only FPS's to do an RPG
- FPS experience doesn't really fit with Vampire, so part of that knowledge is wasted, but how hard can melee, movement and vampire abilities be compared to a machine gun
- Build a team of devs who don't have RPG experience
- Build trust by having to continually advertise for system and game designers throughout production
- Hire Mitsoda, hype Mitsoda, don't listen to Mitsoda, fire Mitsoda, keep Ellison (the initial thought for Mitsoda getting fired was it must have been money, but if it was just money, it seems like they would have fired her?)
- Listen to Ellison brag about how her one desire is to take a man's job when you really want her to talk about Vampire
- Realize quickly you don't want Ellison talking about Vampire because it's not clear she understands what made Bloodlines 1 loved
- Forget Mitsoda does not have good track record of working with others despite multi-studio evidence
- Forget Mitsoda is only tie to original game, figure fans won't notice because you're in step with the kids these days - oh wait BL1 fans aren't kids
- Pretend to trust Creative Director and Paradox producer, then realize you can fire them too
- Keep hiring producers because that keeps everything on track, yessir
- Team up with a company willing to work with Paradox
- Let Paradox buy a portion of your studio as a pre-emptive gesture of Stockholm syndrome
So many writings on the wall, but it's a pretty easy shitshow(tm) equation if they'd paid attention before, during, or after all that's happened.
Can't edit previous post, but new bulletpoints passed along:
- Idiot company teaming with Paradox agrees to do so for laughably low bid, cuts own throat
- Later, Paradox tries to staunch blood jetting from idiot company's neck by being the "saviors" but cut their own throat by forgetting that company's internal failings will now be their own for years
- Blood loss persists, pooling blood becomes a pond, lake, then an ocean
- Both companies now married till BL2 release do they part or release stillborn DLCs
- Both companies employ talented devs who are unable to critique what art quality is and think art quality in trailers is OMG REALLY GOOD! - whoops, public don't agree, huge surprise
- Figure you can trust Paradox to market your game properly
- Hire Outstar to manage your community relations and make sure she emphasizes distance between her and companies she represents when they do questionable things
- Spend time doing useless Development Diaries because those don't cost time, nope
It may be the smartest thing they've done not to showcase much on the game design side if the reception ends up being as bad as the art quality.
I don't have enough popcorn for this Comedy of Errors, but it's arguably better entertainment than BL2 should be, and it's free, so many thanks to both companies.