Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Rieser

Scholar
Joined
Oct 10, 2018
Messages
384
Just when you thought this thread couldn't contain more decline, people start talking about Dragon Age 2.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
Sheryl Chee, who co-wrote Dragon Age II, loves Bloodlines. These are women who play games for characters and character moments.
From this we can narrow down exactly the kind of writer every game gaming company should avoid like the plague: women.
We had this sort of discussion already: Here

It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
Roberta Williams? Amy Hennig?
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
Sheryl Chee, who co-wrote Dragon Age II, loves Bloodlines. These are women who play games for characters and character moments.
From this we can narrow down exactly the kind of writer every game gaming company should avoid like the plague: women.
We had this sort of discussion already: Here

It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
Roberta Williams? Amy Hennig?

The existence of a couple of exceptionally based women out of many hundreds just proves the general principle. He forgot to mention Terri Brosius also.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
The existence of a couple of exceptionally based women out of many hundreds just proves the general principle.
I think it proves the statistic is at work here: you can find a lot more mediocre than skilled people in any field, because geniuses are generally rarer than idiots.
 

Dycedarg

Learned
Joined
Dec 14, 2020
Messages
153
Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?

All over Dragon Age 2.

We had this sort of discussion already: Here

It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
Roberta Williams? Amy Hennig?

Even if we acknowledge the few exceptions, the signal to noise ratio is still pretty low. And given what we've seen on games like Dumpsterfire and this one, the presence of multiple women narrative designers should be a major red flag, and that's being charitable. Finally, I woud never compare Amy Hennig to the vapid dangerhairs we've seen in this thread. She's obviously a very competent developer, otherwise she wouldn't have been able to create a series as successful as Uncharted. But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,785
Location
Niggeria
The entire narrative team getting the chop shouldn't come as a surprise anyway. They were all hired for Bloodlines 2 and now that the game is out of Hardsuit's hands, this is the natural outcome. Its not an indication of how bad or good they were at writing.

The real test is whether the new dev invites members of the old narrative team on board.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
Even if we acknowledge the few exceptions, the signal to noise ratio is still pretty low.
What's the ratio?

And given what we've seen on games like Dumpsterfire and this one, the presence of multiple women narrative designers should be a major red flag, and that's being charitable.
That sounds like a problem with the management, if studio goes through their narrative designers like this, but I thought we have already established that Hardsuit Labs was bad at managing the project (the game, the staff, etc.)?

Finally, I woud never compare Amy Hennig to the vapid dangerhairs we've seen in this thread. She's obviously a very competent developer, otherwise she wouldn't have been able to create a series as successful as Uncharted. But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
Who's saying that? It's you who made a general statement that "every game gaming company should avoid like the plague: women" when it comes to position of a writer. I pointed out to a discussion where others already mentioned good female writers. Therefore I conclude the problem isn't in women being hired as writers. The problem is in what kind of women are being hired as writers. I could even go further than that: the problem is what kind of people are being hired to do any job in the industry as a whole. Bad people: bad results.
 
Joined
Feb 19, 2021
Messages
560
The entire narrative team getting the chop shouldn't come as a surprise anyway. They were all hired for Bloodlines 2 and now that the game is out of Hardsuit's hands, this is the natural outcome. Its not an indication of how bad or good they were at writing.

The real test is whether the new dev invites members of the old narrative team on board.
Yeah it's no surprise they got the axe and there's no way of knowing if any of them were good or not. It's more looking at their Twitter profiles and seeing that they all share the same ideology. It's safe to assume the danger hair brain rot would seep into the narrative and Bloodlines 2 already had a reputation for being obnoxiously woke.

Maybe Josh Sawyer can hire the good ones to help him make his new game more interesting than Pillars.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commiefornians.
 
Last edited:

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?

The games she directed in the Legacy of Kain series definitely were great games and had a positive impact.

We can argue about Uncharted (Where I'd argue that the games themselves fit an Indiana Jones narrative, but the influence itself on other games was bad)
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,785
Location
Niggeria
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.

Avellone was sacked when he sort of admitted to molesting a woman right? And all his work on Bloodlines 2 was scrapped as well from what I vaguely remember. The new writers would have been brought in to fill the resulting gaps.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.

The "oldschool devs" are just as consumed by the [C U R R E N T Y E A R] zeitgeist as the woke Californian college freshmen freshpersxons, so I'm not sure why you think there would be a difference between the two in terms of quality of their writing.

It's pretty much only George Ziets who hasn't had the chance to publicly display his complete downfall as of yet, but it's probably coming.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom