From this we can narrow down exactly the kind of writer every gaming company should avoid like the plague: women.Sheryl Chee, who co-wrote Dragon Age II, loves Bloodlines. These are women who play games for characters and character moments.
We had this sort of discussion already: HereFrom this we can narrow down exactly the kind of writer every game gaming company should avoid like the plague: women.Sheryl Chee, who co-wrote Dragon Age II, loves Bloodlines. These are women who play games for characters and character moments.
Roberta Williams? Amy Hennig?It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?From this we can narrow down exactly the kind of writer every gaming company should avoid like the plague: women.
We had this sort of discussion already: HereFrom this we can narrow down exactly the kind of writer every game gaming company should avoid like the plague: women.Sheryl Chee, who co-wrote Dragon Age II, loves Bloodlines. These are women who play games for characters and character moments.
Roberta Williams? Amy Hennig?It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
I think it proves the statistic is at work here: you can find a lot more mediocre than skilled people in any field, because geniuses are generally rarer than idiots.The existence of a couple of exceptionally based women out of many hundreds just proves the general principle.
Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
We had this sort of discussion already: Here
Roberta Williams? Amy Hennig?It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any.
There we go
From this we can narrow down exactly the kind of writer every gaming company should avoid like the plague: women.
Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
Hey, he said he cured her. And it's from before the romance starts.STDs.
What's the ratio?Even if we acknowledge the few exceptions, the signal to noise ratio is still pretty low.
That sounds like a problem with the management, if studio goes through their narrative designers like this, but I thought we have already established that Hardsuit Labs was bad at managing the project (the game, the staff, etc.)?And given what we've seen on games like Dumpsterfire and this one, the presence of multiple women narrative designers should be a major red flag, and that's being charitable.
Who's saying that? It's you who made a general statement that "every game gaming company should avoid like the plague: women" when it comes to position of a writer. I pointed out to a discussion where others already mentioned good female writers. Therefore I conclude the problem isn't in women being hired as writers. The problem is in what kind of women are being hired as writers. I could even go further than that: the problem is what kind of people are being hired to do any job in the industry as a whole. Bad people: bad results.Finally, I woud never compare Amy Hennig to the vapid dangerhairs we've seen in this thread. She's obviously a very competent developer, otherwise she wouldn't have been able to create a series as successful as Uncharted. But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
She is a slut.Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
You still hooked on ecocide urban tendencies in world of darkness. Stop it. It's a bad deal.The darkness comes from all the coal smog.
She is a slut.Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
Yeah it's no surprise they got the axe and there's no way of knowing if any of them were good or not. It's more looking at their Twitter profiles and seeing that they all share the same ideology. It's safe to assume the danger hair brain rot would seep into the narrative and Bloodlines 2 already had a reputation for being obnoxiously woke.The entire narrative team getting the chop shouldn't come as a surprise anyway. They were all hired for Bloodlines 2 and now that the game is out of Hardsuit's hands, this is the natural outcome. Its not an indication of how bad or good they were at writing.
The real test is whether the new dev invites members of the old narrative team on board.
The new dev is gonna be a non-company from Latvia and the game is now gonna be set in world of darkness: krakow. The darkness comes from all the coal smog.
But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.