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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
A videogame with a political agenda cannot be an RPG, it becomes either an action-adventure game, a visual novel, or a blend between the two.
Simply by restricting the user to a specific set of paths that are only deemed acceptable by the developers they take away any form of agency from the player and undermine the entire concept of being a (western) RPG.

There is zero difference between restricting a player to the "right side of history"(as understood by the designers) and this:
aYuBq6s.jpg

One may be more dressed up to pretend to be what it isn't, but they are the same exact thing.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
I see no problem with backgrounds because, well, Arcanum FFS.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.
 

hexer

Guest
HOLY SHIT!
I'm rewatching Paradox Twitch stream and main developers are hardcore tabletop RPG players.
They're looking forward to seeing how many diverse stories players can come up with during their playthroughs.

:bounce:
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,776
Location
Niggeria
I see no problem with backgrounds because, well, Arcanum FFS.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.

Getting around by sewer as a Nosferatu in Bloodlines was a real pain in the ass anyway.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.

Can't wait to talk down to horrified kine about how grossly their expressions bodyshame me.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,042
Fifteen years later, the vampires are still at each other’s throats.

Vampire: The Masquerade – Bloodlines 2 begins as the previous game did way back in 2004. You’re a newborn vampire, confused, taunted and about to be executed. You stand in a kangaroo court, with various bickering vampire clans prodding you for information that you just don’t know or understand.

And then it’s a flashback to when you were human and the night of your turning, as a swarm of vampires descend on humans in a chaotic slaughter for food. You wake later, with new talents and vague objectives. Stay alive, creep through the shadows, use your newfound abilities. This is an action RPG, but it also feels like an immersive sim in the vein of Dishonored.

“You could call it retroactive borrowing, ” says Martin Ka’ai Clooney, creative director developer Hardsuit Labs. “A lot of those immersive sims took a lot of their ideas and systems from games like Bloodlines. You play it now and it doesn’t really play as an immersive sim but there were a lot of those concepts that informed them.

“Bloodlines at the time was very much an RPG. It’s influence on immersive sims was important but it didn’t change the fact that at its core it was an action RPG. We loaned it out for a bit now we’re stealing it back.”
Pretty impressive that Bloodlines, a game from 2004, inspired the design of games like Thief (1998), Deus Ex (2000) and Arx Fatalis (2002).
 

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,240
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འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
Last edited by a moderator:

Arulan

Cipher
Joined
Feb 13, 2014
Messages
315
I see no problem with backgrounds because, well, Arcanum FFS.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.

Getting around by sewer as a Nosferatu in Bloodlines was a real pain in the ass anyway.

They mocked the sewers during one of the interviews. They seem pretty aware of Bloodlines' shortcomings. They talked about combat quite a bit too. I don't know whether sewers are going to be a thing though, but you will be able to climb buildings to stay out-of-sight.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Fifteen years later, the vampires are still at each other’s throats.

Vampire: The Masquerade – Bloodlines 2 begins as the previous game did way back in 2004. You’re a newborn vampire, confused, taunted and about to be executed. You stand in a kangaroo court, with various bickering vampire clans prodding you for information that you just don’t know or understand.

And then it’s a flashback to when you were human and the night of your turning, as a swarm of vampires descend on humans in a chaotic slaughter for food. You wake later, with new talents and vague objectives. Stay alive, creep through the shadows, use your newfound abilities. This is an action RPG, but it also feels like an immersive sim in the vein of Dishonored.

“You could call it retroactive borrowing, ” says Martin Ka’ai Clooney, creative director developer Hardsuit Labs. “A lot of those immersive sims took a lot of their ideas and systems from games like Bloodlines. You play it now and it doesn’t really play as an immersive sim but there were a lot of those concepts that informed them.

“Bloodlines at the time was very much an RPG. It’s influence on immersive sims was important but it didn’t change the fact that at its core it was an action RPG. We loaned it out for a bit now we’re stealing it back.”
Pretty impressive that Bloodlines, a game from 2004, inspired the design of games like Thief (1998), Deus Ex (2000) and Arx Fatalis (2002).

Meh, "a lot of", "from games like".
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
"Not Actual Gameplay"
Only one year until release and they can't even show any in-game footage? Are they sure they are on schedule?

Also, the most I know about this game are about its pre-order options instead of you know, the game itself? Stop doing that shit, Paradox.

Verstuurd vanaf mijn GT-I9301I met Tapatalk
 

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