Modron
Arcane
- Joined
- May 5, 2012
- Messages
- 8,955
It's not Canada's and the USA's fault European studios won't make games about Europe.Justice! Americans still portray Europe without being here.
It's not Canada's and the USA's fault European studios won't make games about Europe.Justice! Americans still portray Europe without being here.
It had to be the US because for some reason no one takes Canada seriously, but I don't quite understand why Seattle was chosen. Because it's the largest city on the northern part of the west coast? Why not the east coast? Providence seems like a natural fit for US vampire stories.
So many uh-ohs:
- The same 2-3 combat animations copy-pasted
- Barely any NPCs doing any amount of interaction
- Not a single populated environ shown
- No systems mentioned or hinted at
- Hardly any voicework shown
- No NPC dialogue glimpsed
- Extremely stiff, awkward silent scenes showing lack of development (such as bar scene)
I’m calling it: game won’t just be bad, it’ll be an underproduced nightmare on bargain bin level
It had to be the US because for some reason no one takes Canada seriously, but I don't quite understand why Seattle was chosen. Because it's the largest city on the northern part of the west coast? Why not the east coast? Providence seems like a natural fit for US vampire stories.
Hardsuit chose Seattle because they lived there. TCR chose it because Hardsuit already created all this Seattle art and level design. Decisions made purely out of convenience.
It's not Canada's and the USA's fault European studios won't make games about Europe.Justice! Americans still portray Europe without being here.
It had to be the US because for some reason no one takes Canada seriously, but I don't quite understand why Seattle was chosen. Because it's the largest city on the northern part of the west coast? Why not the east coast? Providence seems like a natural fit for US vampire stories.
Hardsuit chose Seattle because they lived there. TCR chose it because Hardsuit already created all this Seattle art and level design. Decisions made purely out of convenience.
So many uh-ohs:
- The same 2-3 combat animations copy-pasted
- Barely any NPCs doing any amount of interaction
- Not a single populated environ shown
- No systems mentioned or hinted at
- Hardly any voicework shown
- No NPC dialogue glimpsed
- Extremely stiff, awkward silent scenes showing lack of development (such as bar scene)
I’m calling it: game won’t just be bad, it’ll be an underproduced nightmare on bargain bin level
None of this stuff is ready to show and it'd cost too much to fake it.![]()
None of this stuff is ready to show and it'd cost too much to fake it.Hardsuit's Bloodlines 2 was also announced in 2019 with a 2020 release date.
Which, with one year left till release, should tell you everything
Not that I had any amount of faith in the original BL2 pitch, but its trailer was much better - and this one is made with more resources to draw on.
For externally developed games, we have reworked how we, going forward, invest in projects that are outside our core segments and how we collaborate with third-party developers. The investments will be monetarily smaller and managed by a dedicated team working outside the regular development organization. In parallel, we have reviewed the production process in order to be able to identify problems earlier and sharpen the focus of these collaborations. All in all, this means that we can act at a lower cost and with a lower risk while simultaneously enabling us to find new sources of revenue more efficiently.
They had the benefit of being able to reuse some level design and art
unDoA*I think this game will be DoA.
Which trailer are you talking about? The reveal trailer was a NOT ACTUAL GAMEPLAY cinematic trailer. The first in-engine trailer didn't really show anything, though it did have a lot of voice-over.They had the benefit of being able to reuse some level design and art
Yes, they did. Yet they still made a worse trailer than what we were shown years ago - with fewer characters, animations and scenes.
That trailer looked jank as hell
So many uh-ohs:
- The same 2-3 combat animations copy-pasted
- Barely any NPCs doing any amount of interaction
- Not a single populated environ shown
- No systems mentioned or hinted at
- Hardly any voicework shown
- No NPC dialogue glimpsed
- Extremely stiff, awkward silent scenes showing lack of development (such as bar scene)
I’m calling it: game won’t just be bad, it’ll be an underproduced nightmare on bargain bin level
oh yes who doesn't remember all their big award winning hits, like...uhh...known for creating ground-breaking first-person titles
I'd love to see a VTMB game in Saint-Petersburg, where the nights in the summer are non-existent, but the days in winter last only a couple hours. Vamps would love it here in the winter. Plus the architecture and the exotic factor of Russia. Would've been a fucking bomb. Instead we get another US city. Yeah, disappointed.There are so many interesting places, not only in Europe, that we will never see, because everyone is afraid that progressive Americans will not buy a game set in Marseille in the 1920s, in Byzantine Crete, Cairo in the Napoleonic period, the kingdom of Asoka or Siberia before Russia.
That trailer looked jank as hell
So many uh-ohs:
- The same 2-3 combat animations copy-pasted
- Barely any NPCs doing any amount of interaction
- Not a single populated environ shown
- No systems mentioned or hinted at
- Hardly any voicework shown
- No NPC dialogue glimpsed
- Extremely stiff, awkward silent scenes showing lack of development (such as bar scene)
I’m calling it: game won’t just be bad, it’ll be an underproduced nightmare on bargain bin level
oh yes who doesn't remember all their big award winning hits, like...uhh...known for creating ground-breaking first-person titles
I'd love to see a VTMB game in Saint-Petersburg, where the nights in the summer are non-existent, but the days in winter last only a couple hours. Vamps would love it here in the winter. Plus the architecture and the exotic factor of Russia. Would've been a fucking bomb. Instead we get another US city. Yeah, disappointed.There are so many interesting places, not only in Europe, that we will never see, because everyone is afraid that progressive Americans will not buy a game set in Marseille in the 1920s, in Byzantine Crete, Cairo in the Napoleonic period, the kingdom of Asoka or Siberia before Russia.
sorry to say paul that you just broke the rpgcodex record for 'praising the game that came before the current thing' at minus 12 months. you may drive to the nearest ikea to claim your prize, which is sawdust leftoversI still want to know what happened at Hardsuit though. Their BL2 looked so good on paper and in trailers.
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VTM is the Jagged Alliance of RPGs it seems.