- Joined
- May 29, 2010
- Messages
- 35,800
I went digging through Paradox's Glassdoor reviews and actually did find a Bloodlines-related one from 2020.
"Paradox knows how to make a Paradox game but not an RPG and is resistant to learn" - guess they picked up nothing from Obsidian, huh?
"Too hands off with pipelines then suddenly too hands on and punishing to the point of people losing their jobs" Ya don't say.
Without internal support, headed for fall
Oct 4, 2020 - Producer in Berlin
Pros
Chance to train and mentor new producers
Chance to start new RPG Division
Company is growing
Lots of potential
Cons
No commitment to RPG Division or 5 year plan which makes setting up plan difficult
Difficulty within studio and within owned studios like Hardsuit on how to develop an RPG – Paradox knows how to make a Paradox game but not an RPG and is resistant to learn
Decisions to change staffing can be sudden and occur with little feedback or warning
Too many production roles for one person to handle because company is growing too fast
Hard to get proper marketing resources and approvals
Distant and distracted department heads
Bad and confusing relationships with influencers
Approvals difficult to obtain
Internal franchise difficulties and managing expectations of community with little support
Little support to overworked dev team both at Paradox and in States
Lack of overall support to outside studios they invest in, both financial and resources
Too hands off with pipelines then suddenly too hands on and punishing to the point of people losing their jobs
Listen to production if they feel outside development design is weak
Drive away managers passionate about product by micro-managing their role and responsibilities
Tencent ownership is a problem for company
Refuse to do careful HR review of work and harassment claims, will resurface if you try and bury them (Deadfire conference event assault claims have never been addressed)
Wishing the Bloodlines 2 team the best, both those gone and those still there
Advice to Management
Lack of Support the studios you invest in, do not punish them
Start new franchises and enter into new genres of games gradually to see how they work, do not try to do too much if not sure what you’re doing
At same time don’t make new roads into franchises with products that are too small (interactive novels when people want Bloodlines 2)
"Paradox knows how to make a Paradox game but not an RPG and is resistant to learn" - guess they picked up nothing from Obsidian, huh?
"Too hands off with pipelines then suddenly too hands on and punishing to the point of people losing their jobs" Ya don't say.