the flashpoint playable main campaign in advanced 3062 is 1on1 copy of the main campaign?
also hows performance compared to extended? (in advanced).
The power of knockdown is that it allows you to core any 'mech on the field in seconds with the hilariously broken called shots.about knockdowns, are they even worth it? being replaying vanilla campaign with extended and it doesnt seem worth the turns to take to knock down one mech because most of the time the called shots dont do any crit dmg.
had some hilarious turns where i punced some light then it got up, got begind me and rekt me.
The power of knockdown is that it allows you to core any 'mech on the field in seconds with the hilariously broken called shots.about knockdowns, are they even worth it? being replaying vanilla campaign with extended and it doesnt seem worth the turns to take to knock down one mech because most of the time the called shots dont do any crit dmg.
had some hilarious turns where i punced some light then it got up, got begind me and rekt me.
It's been a while since I played - the overall slowness of the game just wore me out.The power of knockdown is that it allows you to core any 'mech on the field in seconds with the hilariously broken called shots.about knockdowns, are they even worth it? being replaying vanilla campaign with extended and it doesnt seem worth the turns to take to knock down one mech because most of the time the called shots dont do any crit dmg.
had some hilarious turns where i punced some light then it got up, got begind me and rekt me.
Or you can target the legs if you want a copy of that mech for yourself. Knocking out both legs (but nothing else) will get you 2/3 scrap in one go, whereas coring will only give you 1/3. Best way to build up your arsenal...or collection. Not going to lie - I kind of played this game like Pokémon, gotta collect 'em all.
Meh i refunded this piece of crap, my cpu was almost always at 95°C degree.
I even anticipated my pre-summer computer dust cleaning
Meh i refunded this piece of crap, my cpu was almost always at 95°C degree.
I even anticipated my pre-summer computer dust cleaning
What shit PC do you have?
Shills will always shill. The burning CPU problem has been known since the abomination first came out, but the fucks still blame the computer rather than the utter shit tranny programme.Meh i refunded this piece of crap, my cpu was almost always at 95°C degree.
I even anticipated my pre-summer computer dust cleaning
What shit PC do you have?
I have a laptop (asus x571gt), but the performance are fine:
50-60 FPS in non urban-areas and around 40-50 in the urban scenarios.
I don't see any reason why my laptop reaches the 95°C degree with 4 mechs around but it doesn't reach them when there are thousand of entities in total warhammer 2.
Don't worry, we just need to wait until we have CPUs and GPUs of 2050 and then we can go back and play the timeless classic
What drives me insane is that Unity can ABSOLUTELY BE OPTIMIZED. Slime Rancher is a Unity game. It has NOT ONCE turned my computer into a blast furnace.
The early suckers did. They were ignored in favour of putting out more tranny shit.I think at this point the question is "How much more money will HBS make by optimizing BattleTech?" The answer is none. Maybe if more of the early streamers made a big stink about it, HBS would have fixed it. But it's not going to happen now.
I think at this point the question is "How much more money will HBS make by optimizing BattleTech?" The answer is none. Maybe if more of the early streamers made a big stink about it, HBS would have fixed it. But it's not going to happen now.
I have zero faith in HBS to do anything but halfass their work and I consider them making a good game to be a matter of "in spite of their obvious shortcomings" rather than "they are very good at what they do". Shadowrun and Battletech being enjoyable at all is a happy accident. Shadowrun and Battletech's atrocious performance is not an accident, it's the end result of creatives with middling-to-poor talent at anything but the creative angle. They clearly don't have anyone who knows or cares about things that aren't shiny story and pretty artwork and messaging/narratives.I think at this point the question is "How much more money will HBS make by optimizing BattleTech?" The answer is none. Maybe if more of the early streamers made a big stink about it, HBS would have fixed it. But it's not going to happen now.
The early streamers/reviewers did make a stink about it and Battletech's performance was improved a bit, just not greatly.
I personally don't think it's about money as Unity performance seems like something you can get right the first time if your devs know what they're doing. HBS should really employ a couple of these people: there are many Unity games that work fine on release without any special after the fact rework.
Other times, yes, a game makes a lot of money (Disco Elysium) and they are able to bring in a specialist contractor to correct all the mistakes. But it's worth noting that Disco Elysium performed better at v1.0 then Shadowrun:HK does as of it's final patch. So there's something to just doing it right the first time.
I have zero faith in HBS to do anything but halfass their work and I consider them making a good game to be a matter of "in spite of their obvious shortcomings" rather than "they are very good at what they do". Shadowrun and Battletech being enjoyable at all is a happy accident. Shadowrun and Battletech's atrocious performance is not an accident, it's the end result of creatives with middling-to-poor talent at anything but the creative angle. They clearly don't have anyone who knows or cares about things that aren't shiny story and pretty artwork and messaging/narratives.I think at this point the question is "How much more money will HBS make by optimizing BattleTech?" The answer is none. Maybe if more of the early streamers made a big stink about it, HBS would have fixed it. But it's not going to happen now.
The early streamers/reviewers did make a stink about it and Battletech's performance was improved a bit, just not greatly.
I personally don't think it's about money as Unity performance seems like something you can get right the first time if your devs know what they're doing. HBS should really employ a couple of these people: there are many Unity games that work fine on release without any special after the fact rework.
Other times, yes, a game makes a lot of money (Disco Elysium) and they are able to bring in a specialist contractor to correct all the mistakes. But it's worth noting that Disco Elysium performed better at v1.0 then Shadowrun:HK does as of it's final patch. So there's something to just doing it right the first time.
I can write a great novel but if I don't have an editor or similar go through it and make sure there aren't any glaring mistakes or oversights and don't have it properly printed and bound it's not much of a novel, is it?