Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,419
I don't agree with this bit. I think the main reason Battletech isn't as good as it could have been lies in how they handled the weights of the mechs, not in their "technical ineptitude".And then you have their technical ineptitude. They are terrible at getting their shit to run and you just have to wade through and try to enjoy the rest of what they have made. For Shadowrun it's worth it. For Battletech, it isn't.
Instead of allowing you to drop as many mechs as you can (max drop weight limit + however many mechwarriors you have at the moment) in order to try to outmaneuver and outnumber the opponents, you are limited to a certain maximum number of mechs. So you want to drop the heaviest mechs possible, always, especially considering you are going to be outnumbered yourself, because reasons. This is limiting player's strategical options for no good reason (is this tabletop limitation or something?). 4 mechs in a lance is not great number at all. Why not give player the ability to command 2-3 lances? You could also make the player take part in larger battles between factions, where you could play key role by tipping the balance, instead of doing literally all of the work.
Besides that, I would love a proper large-scale strategy game based on Battletech.