Vulpes
Scholar
- Joined
- Oct 12, 2018
- Messages
- 337
I already recognize it as a lame marketing ploy and I think trying to force a connection by bringing back old characters would be disastrous. Just look at Fallout 3. According to your own logic, shoehorning the Brotherhood of Steele, Harold and the Enclave into it was both a necessity and a good thing given its name.That's not true. "Bloodlines 2" implies connection to another "Bloodlines" title (the one without a number in its title). WoD setting can be connected by "Vampire: The Masquerade" part. Just look at Redemption, which was before Bloodlines; same setting, different stories. So using "Bloodlines" without any real connections between the two is simply false marketing strategy.
No, it died with Troika and their planned expansion set in Las Vegas. A true follow-up to Bloodlines would either continue the story of the original protagonist (which Troika intended) or have you play as a different fledgling being puppeteered by Caine. Mitsoda's idea of playing a shit-ass thinblood was dumb and gay. A huge step backwards from being an 8th generation neonate who went against creatures like a wereshark hitman, a Sabbat Archbishop and a Kuei-Jin Ancestor. I'm not looking forward to being a depowered elder with some talkative retard in my head either, but at the very least playing a character with a high power ceiling has some appeal to it.VtMB2 died with the Hardsuit version.
Damsel looked like she aged 20 years between the two games and her presence in a Camarilla-run city doesn't make much sense when LA is currently a warzone between the Anarchs and the Second Inquisition. If that's the kind of treatment they planned to give to the old characters, I'd rather they weren't brought back at all.I saw Damsel in the intro myself, by now it is well know that Mr. Damp was supposed to be Vandal Cleaver and I know of another much more powerful potential connection, although I don't know if this even ended up in the version that HSL managed to make before they were kicked out.
Yeah, sure, slowly walking through dungeons to conserve your stamina is actually good game design, as is having to use exploits to get any enjoyment of the gameplay. Who needs engaging melee combat when you can just press left-click over and over again? Blocking? The game already does that for you automatically! But my favorite part? Having to use magic as a rogue because the sneaking and pickpocketing skills don't fucking work.Morrowind wans't bad in the first place. And I say that as not a fan.