La vie sexuelle
Learned
DLC, obviously.There will be no Malkavians. The concept of this clan denies neurodiversity.
Heh. There be no DLC. DLC need sales first.
DLC, obviously.There will be no Malkavians. The concept of this clan denies neurodiversity.
Andromeda 2.0 babyDLC, obviously.There will be no Malkavians. The concept of this clan denies neurodiversity.
Heh. There be no DLC. DLC need sales first.
It's Paradox...DLC, obviously.There will be no Malkavians. The concept of this clan denies neurodiversity.
Heh. There be no DLC. DLC need sales first.
So exciting.Hello, I come from the future and I give it a solid 3/10 - great audiovisuals, boring gameplay, terrible writing and generic quests. Better than Starfield though.
It's almost funny watching all of this unfold again. It looks like yet another case of some wannabes abusing an existing franchise/name/fictional universe to tell their own pet story, hence the predefined protagonist. If you looked at the footage and artwork released so far, you'd never guess this is supposed to be a sequel to Bloodlines. It's the most generic AA Action RPG with currentday trends, deadly serious plot, stoic, emotionless, no fun allowed protagonist, and facial animations worse than in a 20 year old game. Their design pillars are laughable, role-playing apparently not being one of them. Fun and loud characters? First person dialogue? Gothified architecture? Dark humor mixed with horror? Over the top, sexy night clubs? HSL's version was at least an attempt at a Bloodlines game, even if it was amateurish.Had a quick look at Alex Skidmore - the Project Creative Director & Studio Design Director @ TGR
Since at the start of that dev diary he casually mentions he has a lot of background in working on Action RPGs in a manner that rubbed me the wrong way
That background seems to be;
The game industry is weird, and the projects people get the opportunity to work on don't necessarily reveal their character or skills
- Fable Legends (https://www.youtube.com/watch?v=DhEn5q93z-A)
- Gears of War Tactics (https://www.youtube.com/watch?v=xKRz3WjZTu8)
- Transformers Reactivate (https://www.youtube.com/watch?v=edBK2ZpYY_0)
- And some scripting/junior work on Fable 2 & 3 which was over a decade ago and not really direct game design experience
But how is this "a lot of background in Action RPGs"?
This all but confirms this is a another blunder in the making
Also those "Design Pillars" suck absolute ass, incredibly basic stuff that isn't really informing anything, nor reflect the strengths of VTMB
He said;
They should've been something like;
- Feel like a Vampire
- Visceral Combat
- Explore the World of Darkness
- Immersion is Paramount (Grounded & responsive game world, stay in first person, embody your own character, characters talk directly to you, etc)
- Blood, Sex, & Danger (Vampires, sex appeal, edge of society type shit. Lean into the freaks and geeks and murder and sociopath nature of immortal beings & their conflicts)
- Power & Play (Grow the player's power, allow for varied options to encounters and problems, allow & respond to the player's quizzical exploration & creativity)
This is what Paradox wants.It looks like yet another case of some wannabes abusing an existing franchise/name/fictional universe to tell their own pet story, hence the predefined protagonist.
https://www.digitaltrends.com/gaming/vampire-the-masquerade-bloodlines-2-new-developer-interview/"The work that Hardsuit Labs had done got us to a certain point in the project, and while the goals were reasonably aligned, we ultimately had a different vision for the project," said Greaney. "That is why we eventually moved the project to a new team—that's the best way to put it."
“Hardsuit Labs is a great studio, and they did a lot of good work on this project. We just had a very different vision for the final product, and we couldn’t align on that vision,” Greaney tells Digital Trends. “And so the right thing to do was to end the collaboration and find a studio that shared that vision.”
Because that clash in vision was big enough to cause Paradox Interactive to change development partners and delay the game’s release by several years, it begs the question of what Paradox’s overarching vision is for Bloodlines 2. According to Greaney, it’s a Bloodlines 2 that “nails the player fantasy [of] being a vampire in a video game and also brought Vampire the Masquerade V5 [a role-playing game] to a video game and showed us what that feels like.”
Greaney was adamant that Bloodlines 2 faithfully represents Vampire: The Masquerade 5th Edition during our conversation, and it seemed he wanted a studio that felt the same way.
VtM Imperator))It's Paradox...DLC, obviously.There will be no Malkavians. The concept of this clan denies neurodiversity.
Heh. There be no DLC. DLC need sales first.
The outfit isn't that bad, but the PC(female?) model is fucking disgusting.So yeah turns out the vampire schutzstaffel was the tremere look as I had guessed:
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Judging but what the released and said, it seems to be much worse.If this has a female-only protagonist, it guarantees that I will never play this game. In a way, it feels like a liberation.
Ah, it's an European's dream of how Americans look. At least it looked that way during the Hardsuit era.Seems so, what the fuck do they have against hot goth girls?Is this game militantly against making femvamp look good?
Are there games like that already? Where the protagonist's body/face shape does not change, but you merely designate it as he/she/xe/chirp/etc? Or is this rapequel gunning to become the hymen-breaker in the field of transogyny?Judging but what the released and said, it seems to be much worse.If this has a female-only protagonist, it guarantees that I will never play this game. In a way, it feels like a liberation.
The game with have an androgynous protagonist and they will allow you to choose the protagonist gender (aka in modern terms the pronouns)
This is untrue. The devs refer to the female Phyrre as "female Phyrre", which implies there will be a "male Phyrre". They have also released concept art for every Clan they will allow us to play, and some of these are definitely male.Judging but what the released and said, it seems to be much worse.If this has a female-only protagonist, it guarantees that I will never play this game. In a way, it feels like a liberation.
The game with have an androgynous protagonist and they will allow you to choose the protagonist gender (aka in modern terms the pronouns)
The funny thing is that they will manage to make an even crapper VtM game than
Vampire: The Masquerade - Coteries of New York
At least that game had nice art
This is untrue. The devs refer to the female Phyrre as "female Phyrre", which implies there will be a "male Phyrre". They have also released concept art for every Clan they will allow us to play, and some of these are definitely male.Judging but what the released and said, it seems to be much worse.If this has a female-only protagonist, it guarantees that I will never play this game. In a way, it feels like a liberation.
The game with have an androgynous protagonist and they will allow you to choose the protagonist gender (aka in modern terms the pronouns)
Is that the prophetic blood of Malkav speaking?I'm predicting the release of the male model to be peak ragebait.
Night Road is considered the best, so forget it.Speaking of, are any of the VtM branded CYOAs or visual novels worth the time? I only attempted Night Road and to be honest, it was quite bad.
Yes, there's three, but Night Road was 1/3 and you didn't like it, so who knows. I think you should try Blood Frontier as its the closest to Bloodlines in terms of feeling. I recommend it to Storyfag too because there's some good szlachta content.Speaking of, are any of the VtM branded CYOAs or visual novels worth the time? I only attempted Night Road and to be honest, it was quite bad.
Roguey said:Night Road is considered the best, so forget it.
I went through all the demos, didn't like it.I disagree, I liked Parliament more. Blood Frontier, being unofficial, has some very gruesome and unsanitized scenes that could never be present in Night Road.
I went through the demos of these on the Choice of Games website.
Night Road - This was fine enough, but then the experience soured when, multiple chapters in, it reveals your character diablerized an elder in the past. You want to put a whammy like this as part of a character's background, you introduce it near the beginning. It's an action completely at odds with what my idea of my character was. I will nevertheless give it a chance and go through it fully when it's on sale.
Parliament of Knives - Too many words, inappropriate twitter-brained dialogue. Doesn't surprise me that Steam users who disliked Night Road like this one better and vice versa (stereotypical VtM players would rather engage fully with vampire politics than be an errand runner caught up in political situations). Pass.
Out for Blood - This one shouldn't even be a Vampire the Masquerade game. It's a "returning to your home town to run a store you just inherited" social sim that apparently turns into a Hunter game after the demo portion. Also too many words. Pass.
Sins of the Sires - Got brickwalled when a character asked me for my pronouns and I had to give an affirming response to continue. Pass.
Night Road is indeed the best of this sorry bunch.![]()
I liked Night Road well enough, the reason why I liked Parliament of Knives more is because the central characters in Night Road were Julian, a Malaysian lady boy special snowflake who is a quirky genius that btfos everyone like a Death Note character. And Lettow, who is an elder with a heart of gold who is hella gay.Roguey said:But yeah, you fit my observations.
I liked Night Road well enough, the reason why I liked Parliament of Knives more is because the central characters in Night Road were Julian, a Malaysian lady boy special snowflake who is a quirky genius that btfos everyone like a Death Note character. And Lettow, who is an elder with a heart of gold who is hella gay.Roguey said:But yeah, you fit my observations.
Parliament also had *plenty* of trash characters, but you could also just backstab all of them or even side with the Sabbat. Something you can't do in Night Road, where you're railroaded into working with either Julian or Lettow, or the SI which is somehow even more retarded.