Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 33,008
This new cope is so weird. I blame BG3Besides, you can kill off most of the non-white characters.
This new cope is so weird. I blame BG3Besides, you can kill off most of the non-white characters.
I think it's worth a playthrough. It has interesting main characters that are well written. There are choices that affect what happens. Characters can die. The plot is more classic to the Vampire setting unlike Bloodlines. There are mysteries. There is an interesting system of resources and upgrades that also affect gameplay. Only you have to realize that this is not an action game. It is a quest designed for pixel-hunting.Is Swansong worth it?
V5 is a great system. It has a lot of interesting narrative elements that are incorporated directly into the gameplay. You may not like the modern setting or story events, but otherwise the game is interesting and not inferior to the classics. The disciplines have been sorted and cleaned up. Added a little more balance to abilities. Added resonance as well as types of hunting, making the game more vampiric. Dice throws have been made easier. Battles are more dynamic. Players need to spend less time counting. A lot of things are made more intuitive.Isn’t V5 the shittiest version of the setting? Why be so adamant to faithfully represent it is my question.
I played Bloodlines, a game made by role playing gamers who didn't really care all that much about Vampire the Masquerade and just made a regular RPG in the setting.Bro, do you even VtM?the kind of person who doesn't like lying or duplicity
You can play a straight-shooter in Parliament and never lie or betray anyone (until after they've betrayed you and you're reasonably justified to cut ties with them). Or even just accept that they're using you and come to terms with it anyway. Almost everyone around you is an asshole, but you can point that out to them.The difference is that it's other people doing those things to you. You're a gofer, not a player.
Bloodlines has more of the "trash deep lore of VtM" than every single other VtM game out right now (who usually just focus on their compartmentalized local issues).Grunker said:One of the only reasons the game is worth playing despite its many mechanical failures is its impeccable grasp of atmosphere. The fact that they didn’t give a shit about the trash deep lore of VtM =/= not giving a shit about the setting.
In fact, I’d argue the opposite: what makes VtM work is exactly the fact that Troika captured the essence of VtM without getting bogged down in superfluous details.
Meanwhile, Bloodlines mentions and focuses on Gehenna, Jyhad, Caine, Lilith, Antediluvians, all three sects, Society of Leopold, even Kuei Jin. You have Caine in the game for fuck's sake, you can't get more dank with the lore than this.
None of the other VtM games get more dank with it than Bloodlines does.Meanwhile, Bloodlines mentions and focuses on Gehenna, Jyhad, Caine, Lilith, Antediluvians, all three sects, Society of Leopold, even Kuei Jin. You have Caine in the game for fuck's sake, you can't get more dank with the lore than this.
They don't do any deep diving, Pillars of Eternity-style, into any of these elements. I read the Kuei-Jin books after playing Bloodlines, and it says everything about how succinct Bloodlines is that I realized upon reading them that Bloodlines uses almost nothing about their lore in the game. Bloodlines uses all these cool elements in only the scarcest way necessary for its intruiging mysteries and story beats - it never gets bogged down in unneccesary detail.
So yes, you can get way, waaaaaay more dank with all those elements, and its to Bloodlines' credit that it never does. It picks and chooses cool elements from the lore without ever making its story beats about that lore itself.
None of the other VtM games get more dank with it than Bloodlines does.Meanwhile, Bloodlines mentions and focuses on Gehenna, Jyhad, Caine, Lilith, Antediluvians, all three sects, Society of Leopold, even Kuei Jin. You have Caine in the game for fuck's sake, you can't get more dank with the lore than this.
They don't do any deep diving, Pillars of Eternity-style, into any of these elements. I read the Kuei-Jin books after playing Bloodlines, and it says everything about how succinct Bloodlines is that I realized upon reading them that Bloodlines uses almost nothing about their lore in the game. Bloodlines uses all these cool elements in only the scarcest way necessary for its intruiging mysteries and story beats - it never gets bogged down in unneccesary detail.
So yes, you can get way, waaaaaay more dank with all those elements, and its to Bloodlines' credit that it never does. It picks and chooses cool elements from the lore without ever making its story beats about that lore itself.
Edit: I suppose the point I'm trying to make is that Bloodlines is pretty entrenched in the VtM setting, moreso than other VtM games. It's not VtM purism that made Bloodlines good, but it's not VtM purism that made other VtM games bad. Because they have even less VtM stuff than Bloodlines does.
2nd Edit: Thanks for the gold kind stranger!None of the other VtM games get more dank with it than Bloodlines does.Meanwhile, Bloodlines mentions and focuses on Gehenna, Jyhad, Caine, Lilith, Antediluvians, all three sects, Society of Leopold, even Kuei Jin. You have Caine in the game for fuck's sake, you can't get more dank with the lore than this.
They don't do any deep diving, Pillars of Eternity-style, into any of these elements. I read the Kuei-Jin books after playing Bloodlines, and it says everything about how succinct Bloodlines is that I realized upon reading them that Bloodlines uses almost nothing about their lore in the game. Bloodlines uses all these cool elements in only the scarcest way necessary for its intruiging mysteries and story beats - it never gets bogged down in unneccesary detail.
So yes, you can get way, waaaaaay more dank with all those elements, and its to Bloodlines' credit that it never does. It picks and chooses cool elements from the lore without ever making its story beats about that lore itself.
Edit: I suppose the point I'm trying to make is that Bloodlines is pretty entrenched in the VtM setting, moreso than other VtM games. It's not VtM purism that made Bloodlines good, but it's not VtM purism that made other VtM games bad. Because they have even less VtM stuff than Bloodlines does.
I didn't mean that they didn't care about making something faithful, they just weren't dedicated players.One of the only reasons the game is worth playing despite its many mechanical failures is its impeccable grasp of atmosphere. The fact that they didn’t give a shit about the trash deep lore of VtM =/= not giving a shit about the setting.
In fact, I’d argue the opposite: what makes VtM work is exactly the fact that Troika captured the essence of VtM without getting bogged down in superfluous details.
But wait...I'm a Dungeons & Dragons fan at heart. I had never played the Vampire: The Masquerade tabletop game. I obviously knew what it was; I'd even read the second-edition source book years ago. I was a fan of the genre but had never actually played the game. It looked like it was time to do a little research.
Oh, please. It's the same type of nerd. Even your own source betrays you.I didn't mean that they didn't care about making something faithful, they just weren't dedicated players.One of the only reasons the game is worth playing despite its many mechanical failures is its impeccable grasp of atmosphere. The fact that they didn’t give a shit about the trash deep lore of VtM =/= not giving a shit about the setting.
In fact, I’d argue the opposite: what makes VtM work is exactly the fact that Troika captured the essence of VtM without getting bogged down in superfluous details.
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-2/1100-6083943
But wait...I'm a Dungeons & Dragons fan at heart. I had never played the Vampire: The Masquerade tabletop game. I obviously knew what it was; I'd even read the second-edition source book years ago. I was a fan of the genre but had never actually played the game. It looked like it was time to do a little research.
Looking at Vampire the Masquerade games made by other people and the game these D&D nerds made, the divide is clear. Faggy vampire fans are like this and D&D fans who don't mind the occasional delve into other RPGs are like that.
Luckily for me we had people at Troika who had played the pen-and-paper version of Vampire. We are a game company, after all. This knowledge base was indispensable to my research and came with a full collection of second-edition books to boot.
I think this is ironically missing your own point, as it has nothing to do with how you'd rather not play a vampire.I didn't mean that they didn't care about making something faithful, they just weren't dedicated players.
They weren't making high-level decisions.Oh, please. It's the same type of nerd. Even your own source betrays you.
I disagree. Redemption is a good albeit gradual introduction into the vampire world:Redemption is just about saving Anezka from a big bad Tzimisce, and some Carthage cope.
Except for Ravnos and the still extant in the Middle Ages Salubri. Otherwise, correct to a T.- After turned you learn about different vampire clans. At first it's just Brujah, Venture and Cappadocians, because these are the ones you interact in the beginning, but ultimately you encounter all of them.
Venture
Which is a good way to represent it. Remember the gallery quest in Bloodlines which was used to introduce Cain and Lilith in a similar way...So while you could boil the main plot of Redemption to just "saving Anezka from a big bad Tzimisce", the game offers the player quite an insight into the setting. It is simply a gradual and spaced out process, which helps make it feel more natural, rather than serving the player a big info dump in a giant wall of text.
Agreed. Weaving the lore in organically is almost always better than an infodump. Basic lesson that fiction writers had to learn ages ago which some game devs still struggle with.Which is a good way to represent it. Remember the gallery quest in Bloodlines which was used to introduce Cain and Lilith in a similar way...So while you could boil the main plot of Redemption to just "saving Anezka from a big bad Tzimisce", the game offers the player quite an insight into the setting. It is simply a gradual and spaced out process, which helps make it feel more natural, rather than serving the player a big info dump in a giant wall of text.
Maybe. Or maybe the options are female and trans female.This is untrue. The devs refer to the female Phyrre as "female Phyrre", which implies there will be a "male Phyrre". They have also released concept art for every Clan they will allow us to play, and some of these are definitely male.Judging but what the released and said, it seems to be much worse.If this has a female-only protagonist, it guarantees that I will never play this game. In a way, it feels like a liberation.
The game with have an androgynous protagonist and they will allow you to choose the protagonist gender (aka in modern terms the pronouns)
The people making that statement don't know the differences. Newest equals best. Probably dream of a game driving a few book sales.Isn’t V5 the shittiest version of the setting? Why be so adamant to faithfully represent it is my question.
Yeah, but the standard practice is to promote the newest version, because that's the one you want to sell.Since they own the IP rather than license it, the publisher can use any version they want.