- Joined
- Jan 28, 2011
- Messages
- 100,312
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Paradox is clearly whoring out their IP even worse than Games Workshop. They're throwing stuff at the wall to see what sticks, and nothing does. The text games each have vastly more text than Bloodlines ever did but lack any of the soul, memorability, or self-awareness. The unbound games are on the same level as cheap flash games from the early 2000s. The Epic games have been terrible and feel like unrelated games that had the brand tacked on. I am completely uninterested in this IP and I'm more interested in seeing original games that have to work on their merits rather than piggybacking on Paradox's name recognition. Not that said name recognition is worth shit now.Honestly, I think the devs are really fond of World of Darkness/VTM instead of just getting the brand for some quick attention. There's a lot of lore that comes from codex pages and collectibles here which I'm as only a casual VTMB player can't verify if they're close to the source material, but it's an impressive amount of worldbuilding for a multiplayer only game nonetheless, and the implementation of the Masquerade into a multiplayer environment does feel authentic, even if NPCs behavior feels static and cartoonish.
Because they're written by the same kind of assclowns responsible for the nWoD, and with the same "talent" as the initial developers of Bloodlines 2. You can vomit a library's worth of content, but if it's shit no one will care.The text games each have vastly more text than Bloodlines ever did but lack any of the soul, memorability, or self-awareness.
I think the biggest issue by far, if not specifically with WoD, then in particular with VtM, is how well White Wolf did their homework on vampires and how well it resonated with the public. I remember when the Underworld movies had to change certain aspects of their lore, mainly pertaining to the fact the vampires had clans, because they got successfully sued by WW. I can't really imagine a vampire game nowadays that wouldn't, at least in part, draw inspiration from oWoD vampires because they did such a good job of distilling all the various vampire lore across the globe into a coherent whole.If I could make my own urban fantasy video game, then I would.
I’m sorry to inform you, but your research is wrong.Because they're written by the same kind of assclowns responsible for the nWoD, and with the same "talent" as the initial developers of Bloodlines 2. You can vomit a library's worth of content, but if it's shit no one will care.The text games each have vastly more text than Bloodlines ever did but lack any of the soul, memorability, or self-awareness.
There's been a near-complete lack of good writers in gaming for the past decade or so. And it's not even like the public is asking for anything groundbreaking, just something that isn't preaching at them at every opportunity and shoving faggots and ugly lesbians in their face.
I think the biggest issue by far, if not specifically with WoD, then in particular with VtM, is how well White Wolf did their homework on vampires and how well it resonated with the public. I remember when the Underworld movies had to change certain aspects of their lore, mainly pertaining to the fact the vampires had clans, because they got successfully sued by WW. I can't really imagine a vampire game nowadays that wouldn't, at least in part, draw inspiration from oWoD vampires because they did such a good job of distilling all the various vampire lore across the globe into a coherent whole.If I could make my own urban fantasy video game, then I would.
Also, I imagine it's far easier to build a game around such a solid core than try to create something new and, more importantly, something different enough from the World of Darkness not to get sued by WW.
You can't disagree with me because I'm black.If I sound angry, then I apologize. Bad research and misinformation about topics I’m very familiar with is a notorious pet peeve for me. I hope this has been informative for you.
His name is Elon. He's a crossdresser.flattest vampire ever
Yeah, I like what the 2004 AU reboot tried to do even if the execution was iffy. Hindsight is 20/20 after all. A lot of haters like to claim it's terrible because it has no lore (as if reciting a bazillion factoids is relevant to playing an elf-game where the point is to use your imagination rather than passively consume an existing story like traditional media), but I've read dozens of the books and it has tons of lore scattered across them. There's no single overarching metaplot, but why would you need one? It has tons of bloodlines, factions, whatever and there's also tons of fanbooks converting cWoD stuff as well as introducing new stuff. In retrospect it's a bloated mess at least as much as its parent/sibling IP and I've decided that if I ever run a vampire-themed tabletop game then I'll use a completely different system. Like this one, which has the benefit of being 100% free so there's no reason not at least check it out if you're remotely interested.This game only makes me want to get off my ass and finally DM a CoD/nWoD/whatever the fuck you call it now campaign.
THE FUTURE OF BLOODHUNT
Hello Bloodhunt Community!
Bloodhunt is a game that we developed as a standout title in the popular Battle Royale genre, where we focused on creating an immersive and unique experience for players that enjoy games that are easy to learn but difficult to master.
Ever since launch, we have been on a journey to excite and delight our players, however, while we have an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development. This has led us to the decision to stop further development of Bloodhunt.
With that said, Bloodhunt servers will stay up and the game will remain available to play. Our aim is to keep the servers going for as long as we have an active player base and community. For those who enjoy the game and want to continue playing, we have worked on some solutions to ensure that the game continues to be interesting. An in-game player voting system will be deployed to regularly unlock new things and keep Bloodhunt fresh. We will share more granular details about how this system works when we get closer to releasing our next update, which will be the last planned patch for Bloodhunt. Beyond that update, patches will only be related to maintenance.
We are also looking at turning off real currency purchasing on September 26th. Before this happens, we will implement a way to earn in-game tokens more easily so players can continue to play and unlock cosmetics beyond this date.
While we are as sad as you are that Bloodhunt development has now come to an end, please know that this was a difficult decision to make, and we take this experience with us in the development of coming games.
We hope you will still have many enjoyable experiences in Bloodhunt, and we look forward to seeing you on the streets of Prague!
The whole Battle Royal genre largely has no more room to grow; it is completely saturated.Imagine my shock.
https://bloodhunt.com/en-us/news/the-future-of-bloodhunt
THE FUTURE OF BLOODHUNT
Hello Bloodhunt Community!
Bloodhunt is a game that we developed as a standout title in the popular Battle Royale genre, where we focused on creating an immersive and unique experience for players that enjoy games that are easy to learn but difficult to master.
Ever since launch, we have been on a journey to excite and delight our players, however, while we have an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development. This has led us to the decision to stop further development of Bloodhunt.
With that said, Bloodhunt servers will stay up and the game will remain available to play. Our aim is to keep the servers going for as long as we have an active player base and community. For those who enjoy the game and want to continue playing, we have worked on some solutions to ensure that the game continues to be interesting. An in-game player voting system will be deployed to regularly unlock new things and keep Bloodhunt fresh. We will share more granular details about how this system works when we get closer to releasing our next update, which will be the last planned patch for Bloodhunt. Beyond that update, patches will only be related to maintenance.
We are also looking at turning off real currency purchasing on September 26th. Before this happens, we will implement a way to earn in-game tokens more easily so players can continue to play and unlock cosmetics beyond this date.
While we are as sad as you are that Bloodhunt development has now come to an end, please know that this was a difficult decision to make, and we take this experience with us in the development of coming games.
We hope you will still have many enjoyable experiences in Bloodhunt, and we look forward to seeing you on the streets of Prague!
Oh no, what happened? Let's try a Planescape Torment battle royale next, this one's a winner.Imagine my shock.
https://bloodhunt.com/en-us/news/the-future-of-bloodhunt
THE FUTURE OF BLOODHUNT
Hello Bloodhunt Community!
Bloodhunt is a game that we developed as a standout title in the popular Battle Royale genre, where we focused on creating an immersive and unique experience for players that enjoy games that are easy to learn but difficult to master.
Ever since launch, we have been on a journey to excite and delight our players, however, while we have an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development. This has led us to the decision to stop further development of Bloodhunt.
With that said, Bloodhunt servers will stay up and the game will remain available to play. Our aim is to keep the servers going for as long as we have an active player base and community. For those who enjoy the game and want to continue playing, we have worked on some solutions to ensure that the game continues to be interesting. An in-game player voting system will be deployed to regularly unlock new things and keep Bloodhunt fresh. We will share more granular details about how this system works when we get closer to releasing our next update, which will be the last planned patch for Bloodhunt. Beyond that update, patches will only be related to maintenance.
We are also looking at turning off real currency purchasing on September 26th. Before this happens, we will implement a way to earn in-game tokens more easily so players can continue to play and unlock cosmetics beyond this date.
While we are as sad as you are that Bloodhunt development has now come to an end, please know that this was a difficult decision to make, and we take this experience with us in the development of coming games.
We hope you will still have many enjoyable experiences in Bloodhunt, and we look forward to seeing you on the streets of Prague!