This was a game with a great idea but horrible execution.
It had a couple of things going against it from the get go:
1) It was based on the OWoD ruleset, which was utter, utter shit (so is the new one btw, as well as the crap they have churned out in Exalted 2.0)
2) The game was real time with pause, yet the ruleset it was based on was fully turnbased. The Baldurs Gate series also suffered from this problem, but the good docs worked around it to some extend by making the play area big enough you could actually use the pause feature before enemies swarmed you AND the fact that the BG series had a MUCH MUCH better RTwP system. Bloodlines basically was a RT hack and slash which you could pause, but if I recall correctly you could not issue orders while paused.
3) Only 3 characters active at a time. No char gen. Useless disciplines (but they did get ALL the 5 pt disciplines into the game and most had their own graphics/animation. Not only that, but Protean actually did what it did in the pnp game, unlike shitty redemption. You could actually shapeshift into a wolf, for instance. Two thumbs up just for that)
4) Horrific AI. Normally I don't much care about AI and pathfinding at all, but in this game it really, really showed. It was incredibly bad. The MOST annoying and gamebraking thing for me was your NPCs (or whoever you were not directly controlling at the time) immediately used their most powerful disciplines (usually clerity and potence at the same time) on the first couple of bunch of mooks thrown at you. This drained blood, which is what powers the disciplines. Worse, if these NPCs has blood vials (aka blood potions) they would immediately use it to spam more clerity and potence. This was SO FUCKING IRRITATING because I always prefer to save disciplines against tough enemies, not mooks.
This is one of the reasons I quit the game less than halfway through
The game had some good things about it too:
1) Vampire game. Big plus. Apart from Blood Omens, this was the only Vamp game around in any genre, AFAIR. (Castlevania doesn't count, as you don't play as a vamp in that crap)
2) Great graphics and good animations. The best 3D game at the time in terms of pure looks. Better than any FPS of the time and for a couple years after IMO.
3) Really nice art style, especially armor of the knights (Christof) and the design of the small village where Christof wakes up in the beginning.
4) Enjoyable story. I liked the reveal of the vampires to Christof. I also liked his angst over Aneska, the hot nun.
5) In theory, the leap ahead in time to modern day is not a bad idea at all. However, I personally prefer the medieval era. But am putting this as a plus point because it will be a refreshing change for most players.
Thus overall this game has wayyy too many shit elements to waste time agonizing over. BUT as a history lesson in CRPGs it is a great game. This game was actually wayyyyy ahead of it's time, as all Bioware + Obsidian + other studios games made since KOTOR are directly modeled after this game to a large extent. Pretty impressive considering that this game was released BEFORE even BG1.
Does anyone remember what dev company made Bloodlines? What happened to them after this game? And I don't suppose some devs from this moved to Bioware after this game was released did they?
I am pretty sure Activision published this, but not 100%.