Royce Wilson
news.com.au June 5, 2018 2:27pm
Vampire games are few and far between
Source:Supplied
FOR a long time, vampire myths were pretty straightforward — the whole Eastern European-accented pale figure with a cloak, sleeping coffins in old castles by day and terrorising local villagers at night thing, basically.
In recent years, the genre has gotten a lot more complicated, with the addition of vampires that hang about in nightclubs instead of castles, vampires that hunt other vampires, and even vampires that sparkle.
Regardless, we don’t see vampires in computer games all that often, which is a huge shame because they’re an enormously popular element of fiction and have been ever since civilisation stopped unironically driving stakes through the hearts of the recently deceased in case they had second thoughts about the whole “being dead” thing.
The gold standard of vampire-based computer games has long been 2004’s
Vampire: The Masquerade — Bloodlines by Troika Games; otherwise it was possible (but difficult) to play as a vampire in Bethesda’s
Elder Scrolls: Oblivion and
Skyrim open-world RPGs.
Vampire fans finally have something new to play in the genre at last — in the form of the game
Vampyr, available on PC, PlayStation 4 and Xbox One.
Developed by DontNod and published by Focus Home Interactive,
Vampyr takes place in London around October 1918, with World War I concluding and the deadly Spanish Influenza sweeping the globe.
You play Dr Jonathon Reid, a noted military medic and expert on blood transfusion, who finds himself afflicted with the flu and, deliriously stumbling around London’s East End for some reason, gets bitten by a vampire and awakes as one of them.
You play Dr Jonathon Reid, a noted military medic and expert on blood transfusion
Source:Supplied
Vampyr falls into that realm in the gaming industry known as a “Double-A” title, in that it lacks the marketing budget and backing of a “Triple-A” game from a major publisher like Sony or Blizzard, but it’s made with more resources (and by more people) than an indie game from a small studio or individual programmer.
This is not a traditional role-playing game; and is effectively — despite the some elements of choices and consequences — an action game where you can make some choices about who to kill and who to spare, and whether or not to undertake some side missions. Killing too many people will plunge a district into chaos, so it’s a good idea to learn as much as you can about your potential victims before deciding whether to feed from them or not. For some reason, the countless vampire hunters and night watchmen you kill don’t count, so it’s OK to feast on the blood of a dozen hired goons during combat with no ill-effects, apparently, because of reasons.
The voice acting is excellent, but the writing is terrible — despite nailing the Edwardian style perfectly, there are gaps in the story, the conversation trees allow you to keep questioning openly hostile people who have told you to get lost in no uncertain terms, and the writing generally didn’t flow well for me.
Despite being a doctor, I never felt like my character was truly grappling with his profession (and the Hippocratic oath) against a thirst for blood or the conflicted dual nature of his existence.
What’s particularly disappointing is DontNod are well-known for the highly regarded Life is Strange games, with a strong narrative focus, so I had higher hopes for
Vampyr. I appreciate it’s unrealistic to expect a Bethesda or Bioware-level RPG from a double-A developer, but there’s so many missed opportunities here it’s hard not to wonder what happened.
The animations are stiff, combat is largely unavoidable, the ranged weapons lack impact — shooting someone with a .455 Webley revolver should put them out of commission, not irritate them slightly — and there aren’t any stealth options that I could see, either. And that’s without getting into Dr Reid’s curious inability to climb over waist-high fences (despite being able to teleport), enemies’ uncanny ability to identify a well-dressed gentleman on a foggy London night as being a vampire from the other end of the street, and the fact they don’t leave their weapons or ammunition behind after you defeat them — or how scarce ammunition is to begin with.
The enemies scale with you too, which doesn’t help — instead of feeling like a powerful member of the undead stalking the night to mete out justice or feed baser instincts, you’re fighting random goons who are quite capable of taking you down; it became quite frustrating for me.
What I will say is the setting itself is fantastic — they’ve done a great job of recreating foggy Edwardian London’s less savoury parts, and I wish the world was more open so I could explore it properly. It would also be nice if there were some more people in it, too — even taking into account the whole war and flu thing, the districts still felt pretty empty for the most part.
While I was hoping for a vampire game I could really sink my teeth into, the end result was something lukewarm that left me unsatisfied, despite a promising set-up.
There’s not a lot of vampire games around so kudos for the devs for trying something different, and hopefully
Vampyr will inspire someone to make a more substantial vampire-themed RPG — but in the meantime, this one is for diehard genre fans only.