Saint_Proverbius said:
mr. lamat said:
no cars, one car, five cars... each game does happen close to eighty years after the previous installment though. god forbid the game world evolve. i've never seen a human adapt and overcome, either. in two hundred years, america went from being a piss-poor colony of the british to the biggest badasses on the block. to say that the people in fallout's universe would have done any less is a disservice to the species.
Humans don't tend to overcome much after some major catestrophe that wipes out civilization. Check how long the dark ages lasted after the Roman Empire fell apart.
Well, if we ae getting nitpiky, an full on "money shot" atomic war wouldn't be a major catestrophe, it would be the end of mankind. We wouldn't be crawling out of vaults in 80 or 100 years. The radiation would see to that.
That's why I'm always curious about selective arguements when refering to, say, fallout.
Like, I will buy that people can survive more than 2 days outside the vaults, I buy that people can make power armor, I buy that ghouls and mutants roam the wastes, not cancer infested husks of the dead. BUT NO CARS DOOD!
Fallout 1 and 2 were glorious, intresting, and far fetched games. The atmosphere, art direction, sound design, packaging (50's ahoy) and wonderful writing made us enjoy, and buy, the far fetched post apoc setting. This is partly because we have seen many cool movies from the 80's, as well as a then fresh 50's nostalgia creeping into our noggins from the moment the intro movie played.
So, we bought it, lapped it up like so much thirsty ponys.
But, out of context, if told about one or two sections of fallout 1 and 2, would we have accepted so throughly?
"Well, there's a ghoul dood with a plant on his head. A zombie town with a totally bad ass church, a kung fu town, robot armor, and slaves!".
The whole point of a game is to enjoy it, and I fear one problem of the internet's (and more importantly, RPG codex's) game coverage, is that I learn so much about upcoming games, that I go into them with a predisposition to metagame. IE: if van buren really were coming out as planned, I would need a few points in science/repair, cause I know there's cars, and a space station to come.
Oops, that's not where I was gonna take this.
I meant to say, sci fi games are fucking weird, and the only reason we accept all the crazy shit in FO, was because it was sold/told to us so well. Why not trust the devs to sell us these new ideas as well, instead of jumping on them out of context?
Again, using fallout3 pre bethesda as an example, there could be cues amping us up to space from the intro movie. Perhaps the bloodred horizon being peirced by a falling star (in the bg, not too obvious)? Later, an odd reference, read on the pipboy or two setting up the possibility? A crazy old ghoul telling tales?
What I mean, is if the story tells it right, we will buy anything. But when jaded early, perhaps 2 years before even touching the game, the thril of discovery is tainted by the expectations we have set up from internet coverage.
I played fallout all the way thru, back when my internet was used for email and porn. I had no idea about dogmeat, and needless to say the last encounter/area. I wonder if I dug it more because I went in blind?
Debating anything about games in preproduction is risky at best, as happy or not with what's coming, you
know it's coming.
Sorry, I broke the internet with this long ass post!
(and I do read gaming sites like gangbusters, I just wish I didn't sometimes, so I could be astonished by a game, instead of "hrmph, that barely met my 2 year old expectations that I formed from screenshots and spoilers")