Saint_Proverbius said:
Design docs and the actual game are two different things. In Fallout's design docs, you were supposed to be able to become a Supermutant and attack Vault 13 for example. In the game, it's "You get dipped! The end!"
Fair enough, but you'd think that if Beth had learned the right APPROACH for writing quests what we got would have been TONS better. I'm sure you've at least scanned them, right? They parse out actionboy, steathboy, etc. etc. and how each can be really really different ways of playing the game...not just superficial munchkinism.
And correct me if I'm wrong, but VanBuren never got released did it? There's a few vids and a tech demo laying around but design docs are the majority of what people have to refer to when they talk about it.
Bottom line "Fallout Quest Design" with Professor VanBuren was a class that Beth had the chance to take, but instead decided to take "Marketing 101" offered by TA Pete Hines.