The_Markie
Literate
- Joined
- Mar 15, 2018
- Messages
- 10
Hey guys, I'm the developer of Vanilla Matters, a light-weight mod I made for vanilla Deus Ex to smooth out all the bumps of the original game without compromising the experience.
Here's the run down on what it does:
- Fixes various vanilla bugs including both underlying ones and on the surface.
- Rebalances everything so that more builds are viable and stay relevant throughout the game.
- Adds quality of life improvements for various aspects from HUD to player interactions.
Some highlights:
- Inventory item swapping: Managing your grid inventory is now better than ever when you can swap between one and many items on your grid!
- Reorganized skills: All skills are either reorganized or rescaled to give a fairer specialization experience and prevent powergaming investments. Most weapons have been redistributed into the new weapon skills to make sure all weapons in a skill stay equally relevant and no skill has "all the best weapons".
Interested in coding Deus Ex? Check out the Vanilla Matters' source code over at Github, modding guide included!
Have any question? Contact me over at my Discord.
Thanks for being interested
Here's the run down on what it does:
- Fixes various vanilla bugs including both underlying ones and on the surface.
- Rebalances everything so that more builds are viable and stay relevant throughout the game.
- Adds quality of life improvements for various aspects from HUD to player interactions.
Some highlights:
- Inventory item swapping: Managing your grid inventory is now better than ever when you can swap between one and many items on your grid!
- Reorganized skills: All skills are either reorganized or rescaled to give a fairer specialization experience and prevent powergaming investments. Most weapons have been redistributed into the new weapon skills to make sure all weapons in a skill stay equally relevant and no skill has "all the best weapons".
- For example, "Weapons: Ballistic" now holds Pistol, Assault Rifle, Assault Shotgun, Sawed-Off Shotgun, while "Weapons: Precision" now holds Stealth Pistol, Sniper Rifle, Mini-crossbow.
- As for utility skills, "Swimming" is now a part of "Environmental Training", while "Medicine" now also covers Biocells!
- In the new mechanics, you get a time budget that drains extremely slowly when idle, but when you "hack" an option, you have to pay a specific amount of time (depending on the option) from your budget. If you run outta budget, you get detected. Read more in the official changelog at the mod's page to find out the details!
- That means you can now hold up to 1 extra medkit, biocell, lockpick, or multitool. You can even keep a fire extinguisher ready for combat, or a flare. Or maybe hold a ballistic armor until you have a slot to use it!
Interested in coding Deus Ex? Check out the Vanilla Matters' source code over at Github, modding guide included!
Have any question? Contact me over at my Discord.
Thanks for being interested