Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
I'm not claiming it's a failure. If it sells 2-3 mil, it will clearly be a success, regardless of the expectations. I'm just curious what the fuck happened there.
Maybe the good doctors have grown accustomed to 2-3 mil sales and no longer saw it as "fucking awesome". If they truly set their sights on the 10 mil target, they maybe they've felt that they HAD to deviate from the formula and make the gameplay more actiony and "welcoming".
In the past Bio knew what they were doing. Their formula worked, their games had a strong audience, and Bio made very few mistakes. Then they start bouncing from one extreme to another. Suddenly they see the light and realize that ME2 should be more like a shooter because they are missing out on the shooter audience. The game sells well (seemingly), but then Bio announces that ME3 will be more like an RPG now. DA sells well, but instead of making the next one better (like they did moving from BG to BG2, which is considered by many Bio's best game) and securing their position with an uber RPG hit, they make DA2 (the best explanation is "we did it for the lulz").
EA pressure? Years ago Bio had no problems going to LA and arguing that KOTOR didn't work and that they have to go back and do it right. So, what the fuck happened now?
Maybe the good doctors have grown accustomed to 2-3 mil sales and no longer saw it as "fucking awesome". If they truly set their sights on the 10 mil target, they maybe they've felt that they HAD to deviate from the formula and make the gameplay more actiony and "welcoming".
In the past Bio knew what they were doing. Their formula worked, their games had a strong audience, and Bio made very few mistakes. Then they start bouncing from one extreme to another. Suddenly they see the light and realize that ME2 should be more like a shooter because they are missing out on the shooter audience. The game sells well (seemingly), but then Bio announces that ME3 will be more like an RPG now. DA sells well, but instead of making the next one better (like they did moving from BG to BG2, which is considered by many Bio's best game) and securing their position with an uber RPG hit, they make DA2 (the best explanation is "we did it for the lulz").
EA pressure? Years ago Bio had no problems going to LA and arguing that KOTOR didn't work and that they have to go back and do it right. So, what the fuck happened now?