inwoker said:
What's brilliant about it's design?
Let me enlighten you, grasshoper. Counter-Strike is cool because...
...it has a strong emphasis on wallshooting, a fucking awesome and
fun FPS feature if you learn how to explot it.
...of motherfucking headshots. This is a game that provides some serious gory satisfaction.
...there is a defined recoil. In fact, you can actually control it if you crouch and spray.
...it's got a kickass money system. It rewards good skills, and allows for a myriad of strategies (Ecos, Decos, MP5 Rushes, AWP camping, etc.)
...it's realistic. You can't bunny jump like crazy, nor rocket around.
...of flashbangs and smokescreens. They add a lot to the tactical and strategical depth of the game.
...it rewards teamplay. You're not a one-man-army (unless you're HeaToN, Potti,
SpawN, or one of the other gods).
...planting & defusing (inside a 3-minute window) is a very nice multiplayer mode, making the game more static and less of a jump-around-fest.
...noise plays a very important role. Footsteps, reloading weapons, jumping, tossing grenades, picking weapons up and other actions can give away your position (which combined with wallshooting/flashbangs/rushes can prove disastrous).
...you actually have to lay down a plan of action, and think it out. A single lost round can mean -$3000 and set you really behind. When to go for ecos, decos, when to camp, what weapons to buy, etc; it all detracts from your cash pool. Feigning rushes, making a split gamble, and many other possible strategies keep every round different.
I could go on and on, talking about how the map design is genius (despite a couple of glitches and exploits), how movement is fluid, perfect...almost like a dance, how fun it is to watch replays and analyze another team's strategies. How well fleshed out the weapon vs. armor system is. How incredibly different every gun is. How fun it is to fool around (building human totems, whore-camping until the last minute, getting knife kills, getting into normally inaccessible places), how satisfying to mow down a whole squad is. Even then, I wouldn't be digressing: Counter-Strike simply has too much to offer.