inwoker said:
What's brilliant about it's design?
So you don't see difference?
this is interesting, still anything brilliant at all
If you don't see those changes as revolutionary, then you don't understand anything about
game mechanics design.
Don't jump. I asked what's so brilliant, I didn't argue revolution or something.
About article, thanks interesting read.
Name the games and their strategies. They must have come before CS.
Are you saying that before cstrike games didn't have strategies? If so, well, did you play them, how long, did you read pro-gamers tips on them?
Okey, i'll write only those which has strategies for sure - quake - quake3, unreal tournament, unreal.
Not sure about doom, doom2, duke nukem, but 90% that they have it.
May provide links, if you insist, cannot describe strategies in readable form because I'm not pro-gamer and not native english speaker, so it's hard for me.
planting & defusing (inside a 3-minute window) is a very nice multiplayer mode
this is not more than opinion
You might misunderstood, I quoted properly now.
...planting & defusing (inside a 3-minute window) is a very nice multiplayer mode, making the game more static and less of a jump-around-fest.
I don't see how this is improvement in gameplay, it's more question of preference.
me thinks that, as you said jump-around-fest is much more interesting
That last part made me snort.
So what? Is it try of insult or what? Someone prefers q3 to cs makes you snort?
Ehem. Well, besides, that 'option'
what option? where did i say option?
(as you said) is nothing short of revolutionary. To deny the tremendous change in gameplay that multiplayer mode has brought to the medium is to declare oneself ignorant.
where did i deny it? i said it's not brilliant
design. about 'revolutionary', you know I may say that cstrike provided different multiplayer, but i can't say revolutionary or better to what exiisted before.
Take a look at the huge amount of games that copied it: Medal of Honor, Call of Duty, Day of Defeat, Firearms, etc. It was a huge departure from the deathmatch and CTF methods.
Know, so?
1eyedking said:
noise plays very important role in every multiplayer shooter
Not as important as in Counter-Strike. Games before it didn't place as much emphasis (or didn't have noises outright).
Had you at least once seriously played quake? Just say me dude, how much info can you gain from sounds in cstrike(i'm not denying that there is much, mu justthinks that less than quake)? In quake by just listening to sounds properly you know where your opponent is, if he caries lighing or rail you'd hear that, almost all game is based on listening to sounds.
inwoker said:
inwoker said:
so, still don't see anything brilliant, only some moderate fanboism
Boy, calling a someone a fanboy makes for the wittiest of retorts.