Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I... already said I can't explain it well. I am sure there's people who agree with me and are better at explaining it. But look, Gothic and Deus Ex - they play completely differently. You don't do RPG stuff in Deus Ex.
In Gothic you go on adventures, explore places, and, this is important, don't spend most of the game shooting guns while using FPS skills. [Or sneak, using Thief skills].
Your multiple solutions are just different paths through the level with some fluff pseudo RPG options like "give chocolate to boy for code", which you could just ignore and use 1 multitool instead. None of your actions in Deus Ex has any sort of consequence except for the choice at the end, and some minor changes if you save Paul, and some tiny dialogue changes when you kill Anna early or not.
The dialogue options aren't RPGy... look...
I am not making much sense. Can't you -feel- it isn't an RPG? It bothers me that people call Deus Ex an RPG just because it feels wrong. I can't explain it better. I am sure there's some certain arguments that would prove that Deus Ex is an FPS with RPG-elements and nothing more but I am not clever enough to find them, I am sorry.
But I can't accept Deus Ex being an RPG, simply because it isn't one. You don't RPG in the game, you FPS. There's RPG elements to keep it interesting but most of the stuff is spent FPSing. Deus Ex plays very differently from Bloodlines - to me. It plays nothing like an RPG - instead, it plays like an FPS with RPG-elements and some choices and many paths through the level (not that many, usually).
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See, I don't see why you can say that if Gothic is an RPG, Deus Ex is one too. Gothic has all the traditional RPG things and you spend most of the time RPGing: talking to people, having adventures, earning money, doing quests, filling up your journal, getting stronger to beat the tougher mobs. In Deus Ex, you can't even go back to visited locations! In Deus Ex you don't have an... an RPG experience!
Look, I really can't explain it better, and my ramblings are hardly going to convince anyone. I just know that Deus Ex is not an RPG and that is that. I'd rather get a dumbfuck tag than call it one because it would go against my very nature to call a rose a tumbleweed.
I wish I could explain it! It's just that I know in my gut that Deus Ex is not an RPG. I know it like I know black and white.
Fake edit: not that any of this should better. It's a good game, no matter the genre, and it's okay that people have different definitions for the same thing, and it's my fault for bringing it up in the first place, I guess. I just feel bad when people call something that so strongly - to me - is not an RPG an RPG. It feels so wrong. Like heterosexual intercourse. Eww.
true edit: I think I am getting a bit close:
For me, an RPG is any dungeon crawler, but not Diablo or Stonekeep. Wizardry, Might and Magic, you know? Other RPG styles, for me, are deviations - but they still share gameplay elements of dungeon crawlers, so I can appreciate them: action RPGs, jRPGs, Fallout-likes [I like to call them fag-RPGs because they're so LARPy]. I even love them, especially Arcanum. But they're just a corruption, or rather, an evolution of the old, classical RPG I grew up with - the Dungeon Crawler.
The point is now: While these "new" RPG styles have things in common with the dungeon crawlers, and play like them - with some leniency - Deus Ex does not. It has nothing that reminds me of those Dungeon Crawlers, nothing at all. The stat system is shallow, the "dungeons" are trite, there's no random encounters and you can't revisit areas. You don't need to map, there's no party, no magic, no elves and whatever, no ancient evil, nothing "traditional". That's why it's no RPG to me.
More edit: ^ That and the fact it plays like an FPS with some RPG elements thrown in.
In Gothic you go on adventures, explore places, and, this is important, don't spend most of the game shooting guns while using FPS skills. [Or sneak, using Thief skills].
Your multiple solutions are just different paths through the level with some fluff pseudo RPG options like "give chocolate to boy for code", which you could just ignore and use 1 multitool instead. None of your actions in Deus Ex has any sort of consequence except for the choice at the end, and some minor changes if you save Paul, and some tiny dialogue changes when you kill Anna early or not.
The dialogue options aren't RPGy... look...
I am not making much sense. Can't you -feel- it isn't an RPG? It bothers me that people call Deus Ex an RPG just because it feels wrong. I can't explain it better. I am sure there's some certain arguments that would prove that Deus Ex is an FPS with RPG-elements and nothing more but I am not clever enough to find them, I am sorry.
But I can't accept Deus Ex being an RPG, simply because it isn't one. You don't RPG in the game, you FPS. There's RPG elements to keep it interesting but most of the stuff is spent FPSing. Deus Ex plays very differently from Bloodlines - to me. It plays nothing like an RPG - instead, it plays like an FPS with RPG-elements and some choices and many paths through the level (not that many, usually).
---
See, I don't see why you can say that if Gothic is an RPG, Deus Ex is one too. Gothic has all the traditional RPG things and you spend most of the time RPGing: talking to people, having adventures, earning money, doing quests, filling up your journal, getting stronger to beat the tougher mobs. In Deus Ex, you can't even go back to visited locations! In Deus Ex you don't have an... an RPG experience!
Look, I really can't explain it better, and my ramblings are hardly going to convince anyone. I just know that Deus Ex is not an RPG and that is that. I'd rather get a dumbfuck tag than call it one because it would go against my very nature to call a rose a tumbleweed.
I wish I could explain it! It's just that I know in my gut that Deus Ex is not an RPG. I know it like I know black and white.
Fake edit: not that any of this should better. It's a good game, no matter the genre, and it's okay that people have different definitions for the same thing, and it's my fault for bringing it up in the first place, I guess. I just feel bad when people call something that so strongly - to me - is not an RPG an RPG. It feels so wrong. Like heterosexual intercourse. Eww.
true edit: I think I am getting a bit close:
For me, an RPG is any dungeon crawler, but not Diablo or Stonekeep. Wizardry, Might and Magic, you know? Other RPG styles, for me, are deviations - but they still share gameplay elements of dungeon crawlers, so I can appreciate them: action RPGs, jRPGs, Fallout-likes [I like to call them fag-RPGs because they're so LARPy]. I even love them, especially Arcanum. But they're just a corruption, or rather, an evolution of the old, classical RPG I grew up with - the Dungeon Crawler.
The point is now: While these "new" RPG styles have things in common with the dungeon crawlers, and play like them - with some leniency - Deus Ex does not. It has nothing that reminds me of those Dungeon Crawlers, nothing at all. The stat system is shallow, the "dungeons" are trite, there's no random encounters and you can't revisit areas. You don't need to map, there's no party, no magic, no elves and whatever, no ancient evil, nothing "traditional". That's why it's no RPG to me.
More edit: ^ That and the fact it plays like an FPS with some RPG elements thrown in.