Oh yeah? Then go check hypes for games currently in development, like Gothic 3, The Witcher (watch video), NWN2, Dragon Age, ... and even Two Worlds.Solik said:Right. You were not meant to work in marketing, I can see.
Deep quests, dialogue trees and choices with consequences should be advertised because it's something few single-player games have right now.Solik said:I don't think it was advertised as a deep and essential part of the game. Instead, it was advertised because it's something few single-player games have right now.
Why advertise deep quests, dialogue trees, and choices with consequences (to halt the flaming, even if it had them? Those were all done over a decade ago.
Oh, you talking to me? They already paid for FaceGen to use in making NPCs with the CS that they will be giving away for modding. Looks to me like it's a freebie.Zufuriin said:How does staring at the pretty face of my character while sorting my inventory effect the game at all? Nothing more than eye candy, and possibly creepy if the eyes follow you around. But if you couldn't choose what your character looks like, it wouldn't be there in the first place.Antiphon said:Solik said:You'll see your face every time you pull up the inventory screen and related menus, unless you're wearing a helmet that covers it. I'd say that's pretty often.
Absolutely. You nailed it. We will be seeing our characters faces a lot.
Don't expect anyone here to concede the point.
I've learned to appreciate your posts like a beacon of light on a stormy sea of corruption.
Not that I'm against customizing my avatar, it's good and all, but don't hype it up and pretend it is an awesome and deep part of the game (which it might be, considering what comprises the rest of the game content).
Antiphon said:They tendency to jump on any excuse to bash Bethesda here at the Codex is beginning to look pathological.
Zufuriin said:Deep quests, dialogue trees and choices with consequences should be advertised because it's something few single-player games have right now.
Why advertise character customization, graphics, voice acting? Those were all done a few years ago.
micmu said:They avoided mentioning roleplaying elements like the plague.Solik said:Right. You were not meant to work in marketing, I can see.
Vault Dweller said:(Troika) were "sucky" businessmen, they were pretty good game developers. Again, as a consumer I don't give a fuck if a guy I'm dealing with has a fucking MBA degree. All I care is whether his product is good or not. Troika's products were good. Simple as that.
Troika isn't the only good, but dead developer, is it? Looking Glass? Microprose? Sirtech? Origin? Here is a good article, btw:AlanC9 said:Vault Dweller said:(Troika) were "sucky" businessmen, they were pretty good game developers. Again, as a consumer I don't give a fuck if a guy I'm dealing with has a fucking MBA degree. All I care is whether his product is good or not. Troika's products were good. Simple as that.
Well, if more people agreed with you about their products being good, wouldn't Troika still be with us?
Your point is? Bio's BG was a good adventure game with crappy combat. KOTOR2 was a decent RPG with horrible combat, cut content, and rushed ending that didn't make sense. Morrowind ...ToEE failed as an RPG, though it was a pretty good turn-based combat game. Arcanum was the opposite - good RPG, sucky combat. Maybe Bloodlines was the same as Arcanum - that's the impression that I get, but since I have an unreasoning hatred for the whole vampire setting, I haven't played it for myself.
none of them had to do with either game quality OR sales, whereas in troika's case it was a matter of sales.
LlamaGod said:none of them had to do with either game quality OR sales, whereas in troika's case it was a matter of sales.
I think its mostly because sales have become a much larger issue than they used to be and whats considered a 'good sale' now is quite larger than what it used to be back then.
Troika was a company in the same vein as them, but in a modern market. I wouldn't be surprised if companies like Irrational end up the same.