phelot said:
Nice review.
Are there any stats or skills and are they any good? You said it's RPG light so I'm guessing they're lame if they exist at all?
How is the dialogue?
4 stats, basically hitpoints, mana aka energypool, melee damage and magical damage.
There are two skillsets, bodyskills for all weapons and ghostskills for all... let's call it magical... abilities.
Each meleeweapon gets a small skilltree which looks about like this: 1 for more combo options, 1 for parry and 3 actuall skills.
However, you'll need all weapons sooner or later (at least to a degree), so you won't pump skills on one and forget about all others.
For example, you start with a standard blade and soon get the moonblade which you'll need to fill your "cheat death" bar. However, as soon as you enter the catacombs under Venice (which you'll do on a regularly basis) both won't do you any good against certain enemies - you'll need one of the big twohanders.
While this may seem as not much, the magical abilities look even worse. While damaging abilities are available, the whole tree takes a lot more the supportive approach.
For both skillsets you'll need to advance to a certain point in the game to actually make parts of it accessible. Especially for the magical ones, this really limits your playstyle. To be honest, I highly doubt that it would be possible getting through the game with the concept of a mage or a battlemage in mind.
The dialogs are another two sided blade.... the dialog with quest or important NPCs is well done, with two or three different options on how you can react (and possible different outcome) and great voiceacting. The behavior of random NPCs on the other hand is far from reaching Oblivion-status, with only about 2 sentences that they give from them as you pass by - you can imagine how quick you want to leave that room with 3 random NPCs, each saying "hmmm... looks good" over and over again.
There's a german
video-test available you might still find interesting. At 1:15 you'll see the first introduction on the "cheat death" ability, at 3:15 the different effect of weapons I mentioned. On 5:22 the ghost skillset, and from 7:00 to the end different bossfights.