Victor1234
Educated
- Joined
- Dec 17, 2022
- Messages
- 255
I'm surprised nobody here talked about/played the original Victoria. It's a tight, great game that looks a little ugly now, but I still play it. By contrast, Victoria 2 is so streamlined yet annoying at the same time, I haven't been able to finish a single campaign to the end and the less said about V3 the better.
They cut stuff out from 1 to 2 yet added a ton of complicated stuff that didn't ever work as intended. There was the usual overlord/vassal relationship in V1 like in every Paradox game, except they split it into satellites and dominions. The difference was dominions have a full alliance (they'll join you in offensive wars) and immigration bonuses, satellites just have a defensive alliance (ie, they won't join if you started a war). You could also send expeditionary forces (a HOI1 legacy code bit rather than intentional, I think) so that when your neighbors had a rebel problem, you could do something more than just stare (IIRC Prussia ended up doing exactly that and crushed most of the 1848 liberal revolutions in Germany) or you as the player could do things like intervene in the American Civil War without an event being required.
In Victoria 2, they exist too, but aside from the name giving a bit of flavor, both satellites and dominions behave exactly the same way. Instead Victoria 2 had that awful sphereing micro, which seemed like a good idea on paper but I avoided as much as possible except when needed for strategic resources or annexations. You also can't intervene militarily anymore except as formal alliances.
I do like V2's POP auto-promotion as probably the only feature that both worked and was an improvement over the original, although the AI did it in the original too (for other countries...for your own, it was a bit tedious but if you switched to another tag, saved and went back the AI did it) and colonization was different but OK in V2 (stolen from AGEOD's Pride of Nations...).
They cut stuff out from 1 to 2 yet added a ton of complicated stuff that didn't ever work as intended. There was the usual overlord/vassal relationship in V1 like in every Paradox game, except they split it into satellites and dominions. The difference was dominions have a full alliance (they'll join you in offensive wars) and immigration bonuses, satellites just have a defensive alliance (ie, they won't join if you started a war). You could also send expeditionary forces (a HOI1 legacy code bit rather than intentional, I think) so that when your neighbors had a rebel problem, you could do something more than just stare (IIRC Prussia ended up doing exactly that and crushed most of the 1848 liberal revolutions in Germany) or you as the player could do things like intervene in the American Civil War without an event being required.
In Victoria 2, they exist too, but aside from the name giving a bit of flavor, both satellites and dominions behave exactly the same way. Instead Victoria 2 had that awful sphereing micro, which seemed like a good idea on paper but I avoided as much as possible except when needed for strategic resources or annexations. You also can't intervene militarily anymore except as formal alliances.
I do like V2's POP auto-promotion as probably the only feature that both worked and was an improvement over the original, although the AI did it in the original too (for other countries...for your own, it was a bit tedious but if you switched to another tag, saved and went back the AI did it) and colonization was different but OK in V2 (stolen from AGEOD's Pride of Nations...).