Timeslip
Timeslip Softworks
- Joined
- Aug 27, 2016
- Messages
- 910
Depends.
Does that interfere with the start of Steam early access?
Full disclosure: I didn't back this game, but I'll be willing to buy the early access version and I have a few nephews and whatnot that will have this gifted to them.
Besides Game dev is always late.
Thanks for the feedback. It will likely push it out a little, but not by a huge amount. Since Kickstarter, I've spent most of my time on level design and the combat system. There are enough maps for EA now, and the combat system is mostly there, so I can spend much more time working on the campaign going forward. In version 14, there's already been a shift in focus. There are hardly any of the 20+ dialogue based encounters added, so I worked on adding 3 of them. One of these involves interrupting a group of drug addled Church of The Final Exodus members who are busy robbing graves. That one was fun to write... Also needed to be able to have more outcomes, so added code to allow multiple effects to be applied to enemies (and now players) and the ability to damage or KO enemies, and guarantee tactical repositioning as a result of dialogue choices. Also added code to allow rewards from these encounters to make them more meaningful, and enemies are removed from their respective tiles when they are killed now, so you can actually reduce the crime and danger level in tiles now.