TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,650
Awor Szurkrarz said:Fallout seriously lacked something that would justify the Master. There should be some kind of a war - not between neutral and evil but between neutral and neutral. Then his idea of Unity could look at least a bit non-batshitinsaneevil.Vault Dweller said:In what ways?Mangoose said:So VD, does the implementation of factions in FNV and your discussion with BN affect at all your philosophy with AoD?
BN and I are disagree because we look at the setting differently. As he said:
"Makes you biased on this. Your view that Fallout's setting should have developed into feudalism is valid, but the fact is that it didn't. I "get the feeling" (but correct me if I'm way off the mark) you're predisposed to like the Legion because they're closer to your vision of what should've happened between Fallout 1 and Fallout 2."
That's exactly the issue. What's missing, imo, is a violent struggle for domination. The Master wanted to unite people and create a better man. The Enclave wanted to gas everyone. What the fuck did the rest want? Where are the other "players"?
Why? The Master in Fallout 1 was just plain evil, a deranged madman. There was no moral gray zone, no justification for his plans except in his own twisted mind. Joining him was more of a gimmick option and actually equaled getting a game over screen. The Master was the evil guy, and the Vault Dweller fought him. There was no moral ambigiousity. And guess what, it worked fine that way. I don't think the Fallout Devs wanted the Master to be something else than just an interesting, but ultimatly evil supervillain.
Only later people like VD and some loonies over at NMA with their completly absurd, pseudo-philosophical interpretations of the words right, wrong and morality interpreted some kind of moral gray areas into the whole thing, claiming that somehow the Master was not evil and that his comicly evil plans are a valid option for the wasteland.