Vault Dweller said:
I don't see them as the "blatant good guys". They aren't evil or bad, but they are far from good.
House and the NCR are perfectly non-blatant "good guys". They're valid options, but they have their flaws.
Of course, the alternate to the good-neutral paths is so comically, hamfistedly "evil" as to make the good-guyness kind of blatant. NCR is subtle enough, but they're really overly good compared to the Legion.
Vault Dweller said:
The Roman thing isn't just an identity.
I know. So why not adapt their system but not their identity? I'd have nothing against the idea of a slaver legion that uses Roman ranks, discipline and still-valid ideas on tactics. Why go beyond that? What's the advantage both from the perspective of Caesar and, more importantly, the designers? "We needed something really foreign" makes sense from Caesar's perspective, but that leaves open the question of why the Roman Empire, and why so hamdhandedly.
Vault Dweller said:
One? Are you kidding?
Vault Dweller said:
There were several impressive empires of the ancient world, but nobody came even close. This is what Caesar wants. Not cool identity to scare people with, but a recipe to dominate.
I think this is what happened to Sawyer too. He was such a big fan of the Roman Empire himself he could not directly see why the model doesn't strike everyone as ideal within the setting. Considering you share his opinion on the Roman Empire, it is not totally surprising to see why you would also not see why it's not the best recipe.
Vault Dweller said:
Btw, have you read the Lord of Light, by any chance? Love that book.
Nope. But it's a big inspiration for Fallout.
Vault Dweller said:
What? How many of those have we already been over? Their dress and outward behaviour has no advantage in the wasteland. Their brutal treatment of enemies makes them unnecessarily evil which is not a good way to win hearts 'n minds, their sexist attitude was left behind ages. Slavery is no longer a relevant economic model this far into the post-apocalypse's development. Their mode of warfare is anachronistic and depends on throwing away lives.
In recent history, the Enclave terrified the Wasteland. So why not use their identity outwards, but mix it with Roman identity in ranks and discipline because you think that's the most successful system?
The Legion is not a proven successful faction. They've already lost the battle for the Mojave since the Chip is in play. They pacified a bunch of tribals but honestly, that's it. Meanwhile, their identity is so foreign it's not clear why it would work to unify tribes, and the game just never explains it. Just telling us "yeah it works" is not enough when it's not made
plausible that it works. Wah-hey!
Vault Dweller said:
Only you don't seem to have any problems buying the magical Shady Sands -> the NCR with its own army transformation, which bugs me as much as the Legion bugs you.
I don't? I complained about that often enough, but that's a problem from Fallout 2, and a given that New Vegas couldn't really just ignore. However, I would like to suggest that your own personal view of this development...
Vault Dweller said:
He is introducing what I think is the most interesting and believable Fallout faction.
Makes you biased on this. Your view that Fallout's setting should have developed into feudalism is valid, but the fact is that it didn't. I "get the feeling" (but correct me if I'm way off the mark) you're predisposed to like the Legion because they're closer to your vision of what should've happened between Fallout 1 and Fallout 2. But what you think should've happened didn't happen, which is what makes the Legion such a ridiculous faction in the setting we actually have, rather than the setting you think we should've had.
I can sympathize with that viewpoint (especially since I suffer from the opposite in the Legion's hilarious evilness influencing my opinion of them overall), there's plenty of things I don't like myself in setting choices for Fallout, including the hurried development of NCR. That said, I can't say I feel strongly enough about it to just ignore the Legion's shortcomings.
Vault Dweller said:
Sawyer isn't trying to bring Romans into Fallout - will you move from this position already?
Why should I? No other motivation has been offered. The Legion as designed by MCA was a slaver dominated army that had a unified identity that we don't know about. Sawyer then slapped on Romans. What other explanation do you have then "he really likes Romans"?
Vault Dweller said:
The Legion is way more logical, believable, and fitting than the Master and his mutants, the Enclave and their "let's just gas everyone" plan, the gun runners, the various drug dealers, etc.
Heh. Well, since you just said so without any explanation, I'll totally buy into it
Vault Dweller said:
I see a fight for survival and organizing loose groups of survivors into a vast army to dominate the wasteland and build an empire is the best idea I've heard in all 4 games.
Cool. So make a post-apocalyptic game where that makes sense because Fallout isn't it.
Besides, none of that explains why they need to have a Roman identity. Other than "I think Romans are cool", I'm still not hearing an explanation. Sure, in a neutral setting "Romans are the best" is a great explanation. But this isn't a neutral setting, people playing dressup are an elements of post-apocalyptica it's so far ignored. Until 200 years in? Yeah, that's believable.
Vault Dweller said:
Maybe you think that what people need is an iron arm to rule them? Not change them into mutants, but to keep everyone in line. Zero tolerance policy.
Hah-hah you're not seriously suggesting the Legion is a reasonable alternative are you? They're psychopaths. It doesn't matter how much iron arm they bring in because the wasteland no longer needs that iron arm. They're about 130 years late to the party.
Vault Dweller said:
There is a whole lot that the Fallout games tell us but don't show.
Like you're telling but not showing "a lot"?
Also, I can't say I've ever seen the "but they did it too!" arguments in these debates. That's not much of an excuse.
Vault Dweller said:
When I say these rather obvious "the grass is green"-type things, would you really expect me to back each point with examples and would we agree that it's not necessary due to the obvious nature of the claims?
Uh, yes. When you're claiming your system of slavery is better than a corrupted democracy, and that nailing people on the cross is a valid alternative to corruption, you'd better be able to slow me some pretty extreme examples of corruption.
Vault Dweller said:
There is nothing there to explore.
Yeah, while opposed to that there's so much depth in having a psychopathic legion of slavers burn, loot, rape, pillage. The Legion is about the opposite of deep and interesting. Other than Fallout 2's Enclave and Fallout 3's President Eden, I think they're the most comically evil villains Fallout RPGs have offered so far. Why? Because even raiders don't randomly rape and nail people on crosses for the lulz, or exterminate entire towns because they disagree with their views on life. Other than the genocidal plans of the Enclave, I don't think how anything can match up to that. Again, if this were still a wasteland in disarray then cool. But it isn't. Yet the Legion is written as if it is. You can deal with that because you think it should be, but that doesn't really work for the rest of us, does it?
Vault Dweller said:
What's good design then? Please explain.
When you can reason out your addition to the setting by looking at the setting's existing design and ideas and adding to it, instead of directly contradicting what the setting has been developing to just because you think it's cool. Bethesda did a lot of that. Obsidian doesn't, except for the Legion.
Don't forget, "plausible" goes for a lot of things. There's a lot of things that are or could be plausible in Fallout. That doesn't mean they're all equally good design. Given that, both you and Sawyer let personal preference sneak into it the decision too much.