Ausir said:
Anyway, while I don't mind the "larping" aspect as much as Brother None does, I still think that they are portrayed as too evil in the game, and the game is too skewed towards NCR in terms of number of available quests, companions, etc.
It's separate issues, but they reinforce each other. The Legion is comically evil, and that comical element is reinforced by how badly they fit into the setting.
Ausir said:
By the way, partly for the purposes of this discussion, I have updated the following articles with more background information taken from the collector's edition of the official FNV guide (which includes excerpts from the design documents):
Which digs up the problems of using concept art/design docs to determine canon. Doesn't a lot of that contradict what's in the game?
Vault Dweller said:
Why reinvent the wheel? What could be simpler than armor made of overlapping stripes of leather and metal?
Man, the overlapping stripes are easy and practical for the desert, though leaving your legs unprotected doesn't seem like a particularly great idea in a desert crawling with beasties that go for the legs. The feathers on the head or wolfpelt on the head are similarly odd. But the basic armor design of overlapping stripes of leather? Can't say I mind.
Vault Dweller said:
When you take away the old values and customs, you have to give people something new to replace what you've taken, and it can't be something as primitive as what the Fiends have.
Even accepting that it can't (and I don't immediately see why it's impossible for the Fiends identity to function in this context assuming it's refined), this is still arbitrary. But I think you missed my point, since I did specifically say identities are about internalizing and externalizing. That means certain identities have an advantageseither inherently or because of history that people still remember. People don't remember the Romans.
Most attempts to construct identity throughout history do exactly that by grabbing back to their own history. That's the easiest way of doing it, really, and it's what the NCR is doing. When it comes to choosing an identity, there's a range of options for both internal and external use. The Romans have no advantage in this sense, whatsoever.
Vault Dweller said:
The advantage is their system - a proven success formula tested by centuries.
Except that their system and culture aren't really inherently related. And the Legion doesn't actually seem to be adopting many of the facets of the system that made it successful, nor adopting it well to their circumstances, unlike, uh, everyone else throughout history that's been inspired by the Romans.
Vault Dweller said:
86 tribes they've conquered and assimilated, according to the wiki.
Once you got the first 12 or whatever the number was, those other tribes are irrelevant. Somehow no one had gained any significant foothold of power in Arizona, so rolling up a bunch of tribals there is really not an accomplishment. Keeping them together is, but the game never really tells us how that's supposed to work.
Vault Dweller said:
Because the Roman Empire has lasted for nearly a millennium, during which the Roman Legion, considered by many to be the ultimate military machine of the ancient world, was nearly unstoppable.
You are still answering me in ingame plausibility and not game design. This is a Fallout game. Why is the developer bringing Romans into Fallout? Why is he implementing the idea with such lack of subtlety? I'm not interested in ingame plausibility explanations, I'm interested in why this would be called "good design". I can offer such explanations for the Boomers or Kings. Not so much for the Legion.
Vault Dweller said:
What if he doesn't have a clue as to what the future holds? How does it make him a bad character?
It doesn't, it makes him even less appealing as an option to follow, as if he's not unappealing enough.
Vault Dweller said:
That's not all he says. He says that people are looking for themselves and nobody cares about the greater good (which is why the wasteland is a shithole). He also complains about the "extreme bureaucracy, corruption, and senatorial infighting". Can't say I disagree with him.
You can't? How. The game tells us, but it doesn't show us. Sure, there's a few instances of minor, fairly irrelevant corruption in the game, but this is all frontline, bad morale stuff. We don't really see how the NCR isn't functioning no more than we see how the Legion is, and all we got are a few vague "yeah people only care about themselves" remarks? Sure, he's disgruntled, but if he's so disgruntled, you'd think he'd give some actual solid examples of what he's unhappy about or why it's falling apart. It doesn't. Am I really supposed to be convinced by that? C'mon.
Vault Dweller said:
For a ruler who wants to get things done and who doesn't care about the individual, military dictatorship is the best way to impose his will without having to waste time to sell his ideas to other people sharing power (the senate, etc) and to keep people happy.
Yes? I hadn't really been arguing against that, but y'know, cool.
Vault Dweller said:
Caesar thinks he got all the answers and he knows what he needs to do. He's definitely a plausible character.
You seem a bit overly focused on plausible. Plausibility and good design are not the same thing.