Azarkon
Arcane
- Joined
- Oct 7, 2005
- Messages
- 2,989
The trial in NWN 2, I suppose. It wasn't perfect, by any means, but it served to:
1) Further the plot, characters, and role-playing
2) Provide a challenge to those used to battling their way through everything.
Unfortunately, Obsidian had to screw it up by forcing a battle at the end, but even still, I enjoyed the quest.
(There are more examples, especially in PST, but the NWN 2 trial comes to mind as one non-combat quest that could be easily considered as a stand-alone, whereas most of PST was meaningful precisely because it was all tied together)
1) Further the plot, characters, and role-playing
2) Provide a challenge to those used to battling their way through everything.
Unfortunately, Obsidian had to screw it up by forcing a battle at the end, but even still, I enjoyed the quest.
(There are more examples, especially in PST, but the NWN 2 trial comes to mind as one non-combat quest that could be easily considered as a stand-alone, whereas most of PST was meaningful precisely because it was all tied together)