Ratty said:
Andhaira said:
But isn'tthe adventure point and click genre dead?
No, it isn't. In fact, it's probably doing better than the CRPG genre.
As a matter of fact they ARE doing better than the CRPG genre by far. They dominate the indie scene, are slowly recovering mainstream attention among "older" players, and also get a good amount of "big money" tittles. Compared with the "one -good- release a year if lucky" state of the CRPG genre, they are doing pretty well.
In a way they found their niche, being able to survive even if the "industry" and media just ignore or bash them.
Sarvis said:
The SAME resources? So you want a game with 1 dialog tree and 50 combats?
Maybe i choose words wrongly. For resources i understand time, coders, designers, and money. Since a vast amount of those go to combat related things - Animations, models, effects, big dungeons to later populate with neverending hordes of evil, so-called A.I, encounter design, loot generators, mob placement, et cetera - i would say "redirect part of the time, coders, designers, and money dedicated to all this uneventful shit to dialogue, puzzle, and PNJ design."
But then most campaigns i am a player or GM to only have a couple of duels, some set-piece battles designes as puzzles, and some Boss fights designed as super-puzzles - And so it is too my dream CRPG. So, to answer your question, i believe a CRPG with five combats total and a lot of interaction, dialogues, puzzles, character development, and skill checks would be heaven.
[Edit] Language Mix-Up: PNJ = NPC. Sorry about that.