hiver
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Excellent interview. as always.
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Indeed. I have the same appreciation of a good manual as you, so when we shopped around, we were looking for a high quality box, a map, 200-page spiral-bound manual with history, lore, concept art, and such. Something that people would enjoy reading and displaying.What's the story with Shadowrun's boxed copy?
Just a little hyperbole on my part. I was disappointed in the SR boxed edition as it had no manual and was "small" and cheaply made. I am a collector of cRPGs (and other games) from days gone by. The new wave of KS games promising a return to those boxed days of yore has stirred my collecting bug once more. Nothing like unfolding a map and looking at a new world or flipping through a thick manual describing the adventure that awaits.
Oh please. TNO had an interesting backstory. Exploring his memories, discovering how he was connected to the party members, finding what the other incarnations did was one of the best aspects of the game. What did Shepard have? Nothing. He was a generic and laughable 'badass', the best of the best and all this shite. He was there to kick ass and make "tough" decisions because he was the best of the best. And the story has gotten dumber and dumber with every game, going 'full retard' in ME3."In comparison, Commander Shepard has all the depth of a cardboard cutout and the story is remarkably idiotic."
One can say the same about your opinion which is shallow, pathetic, and has absolute no depth or no sense of reality or the truth. Shepard is as 'deep' as TNO. To say otherwise is to be ignorant, retarted, foolish.
To say otherwise is to be ignorant, retarted, foolish.
Still butthurt? Surely, there is some kinda cream that can help you.When taken out of context, sounds reasonable. Would even agree. Sometimes in some cases it's a right way. But when the context includes VD talking about "proving first" and "delivering something playable"... oh, the irony.I prefer the old-school way of doing thing — prove yourself first, deliver something playable, then ask for money.
First, I didn't, but since you were dying to bring it up, I'll be happy to clarify it for you.VD ranting about someone not listening to feedback. Now that's some irony. So big it has it's own gravity.
You pay 10% anyway, as it's a standard payment transaction fee.If you don't need the money than why would you even do a Kickstarter? I guess if you thought giving up the extra 10% for the KS fee was worth the extra publicity? I guess Vince doesn't think it's worth it, so I'm not sure why people are critical.
If you don't need the money than why would you even do a Kickstarter?
This. KS can get you a lot of eyes that wouldn't have even heard of your game before. I completely understand where VD's distaste for phony marketing comes from, but he's missing an opportunity here. Oh well, hopefully Steam early access will make up for it.If you don't need the money than why would you even do a Kickstarter?
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This. KS can get you a lot of eyes that wouldn't have even heard of your game before. I completely understand where VD's distaste for phony marketing comes from, but he's missing an opportunity here. Oh well, hopefully Steam early access will make up for it.If you don't need the money than why would you even do a Kickstarter?
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We did release a sequel. Millions of people liked it enough and found it to be playable enough to buy the game, paying $60. So, yes, we did prove ourselves and we did deliver something playable. It's an undeniable fact and your low opinion of the game doesn't change it.
To a certain degree, it's true. When I review games, I offer my opinion for people who have similar tastes, not the ultimate judgement. I'm well aware that AoD isn't for everyone and that some people are convinced that it's a bad game. A Bioware fan, for example, might write a negative review and have a point there because the game doesn't deliver for him.We did release a sequel. Millions of people liked it enough and found it to be playable enough to buy the game, paying $60. So, yes, we did prove ourselves and we did deliver something playable. It's an undeniable fact and your low opinion of the game doesn't change it.
Sorry but I couldn't help but picture this as Bethesda's answer to one of your reviews.
Daggerfall nearly made 'em bankrupt so to hell with that audience.
Then the inheritor flaws must have been depth and complexity. And fix them they did.Josh Sawyer and his former Obsidian pal Patrick K Mills can and have argued that Oblivion fixed the inherent flaws in Morrowind's gameplay concepts.
And Morrowind made them a successful company swimming in money, which didn't stop them from ditching that audience and flirting with retards.Daggerfall nearly made 'em bankrupt so to hell with that audience.
As I understand it, Daggerfall was bug central and barely working.A word of note: you should be careful about making those kinds of statements about games from the 90s. Before widespread Internet, effective marketing and digital distribution, it was much easier for a good, deserving game to fail in the marketplace.
Then the inheritor flaws must have been depth and complexity. And fix them they did.Josh Sawyer and his former Obsidian pal Patrick K Mills can and have argued that Oblivion fixed the inherent flaws in Morrowind's gameplay concepts.
And Morrowind made them a successful company swimming in money, which didn't stop them from ditching that audience and flirting with retards.Daggerfall nearly made 'em bankrupt so to hell with that audience.
Patrick K Mills said:Blockbusters like Oblivion may seem to come out of no where, but anyone familiar with Bethesda's history knows that Oblivion comes after a long line of hugely ambitious games that fell short in important areas.
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This is basically untrue. While Oblivion had a lot of system design issues, their terrible character building and leveling system, for one, overall it was a solid experience. It was well engineered and scoped and while not free of bugs it was polished enough to sell a bajillion copies, and if there is one thing that gamers react to more than design or art direction or story or sound or anything else it is overall polish. Shooting a guy with 5000 arrows before he dies may be pretty shitty, but I'll be damned if those arrows didn't skewer him entertainingly.From a gameplay and overall quality point of view Oblivion was pretty shitty
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This is true. Keep in mind though, that prior to Oblivion Bethesda only had any pedigree with hardcore gamers, but more casual gamers responded to it in droves anyway. I think we can rule out Oblivion's massive popularity as being a product of Morrowind's smashing popular success.No. At least, not in that order of priority. Pedigree first, polish second. Dragon Age 2, anyone?
The game was well marketed as well, but again, marketing isn't shit when the product sucks. Particularly if you don't have a brand that promises enough first-day purchases to make you a hit even if you blow.
The game was, in many ways, a step back from the design (particularly creative design) of Morrowind, but in many ways it was a lot better. You know what precisely zero people liked about Morrowind? Swinging your axe at a guy and being told you missed based on a hidden die roll.
Anyway, I'm not here to defend Oblivion as a paragon of excellent game design, but it did mark the point in Bethesda's production where scope, ambition, and production lined up perfectly and matched the market's desires in such a way as to produce a hit that helped build a brand.
EDIT: In my opinion it's actually critics and hardcore gamers who respond more to pedigree than your average gamer. For years no one but the most serious gamer coudl actually tell you the difference between Bioware and Black Isle and routinely confused the two. People still do. I know lots of (casual adequateness) people who played New Vegas and not one of them knows what Obsidian is. On the other hand, Bioware could probably release a turd in a box and critics would give it high 8s and low 9s while the majority of the gaming comunity responds with apathy (unless the turd has Dragon Age or Mass Effect written on the box, in which case week 1 sales will be good, but that's it).
Really? So there is no actual objectively strong flaws in obliblion? or mas deffect series or DA2? Its all a matter of perspective?When I review games, I offer my opinion for people who have similar tastes, not the ultimate judgement.
What the point that may be? How can someone have a "point" when reviewing a game of other genre then he likes then being negative about it because it doesnt play as a game that he likes?A Bioware fan, for example, might write a negative review and have a point there because the game doesn't deliver for him.