Both Morrowind and Bloodlines came out when 3D tech had yet to reach it's peak or was at the turning point, used new engines and developers had to do things from scratch. Josh had F3 engine ready for him to test his guns in F:NV, and his implementation of guns wasn't perfect either, while melee just felt weird and broken. Morrowind and Bloodlines had to use what they had. I don't know of any game which made visual misses feel true and fair, at least when it comes to melee, that would require some very complex fencing system with unusual controls, parries, ripostes and ton of money would probably sink into motion capturing of all that.
MW didn't do that bad for it's time, I don't remember missing in the game too much, unless you were swinging your sword randomly a lot. Most of the time you'd hit somebody and get animation, but your attack just won't do much damage. Some strikes, like thrusting, were a lot more accurate, too. Yeah it seems even more lame today, but animations weren't biggest problem of the game back then. It crashed like shit on many PC's, and characters were falling through floors, now that I remember.
MW didn't do that bad for it's time, I don't remember missing in the game too much, unless you were swinging your sword randomly a lot. Most of the time you'd hit somebody and get animation, but your attack just won't do much damage. Some strikes, like thrusting, were a lot more accurate, too. Yeah it seems even more lame today, but animations weren't biggest problem of the game back then. It crashed like shit on many PC's, and characters were falling through floors, now that I remember.
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