Volourn:
"That's not the main quest. Nice try; though. That's like saying FO's story is 'get the water chip'.... Oops... That IS FO's story. LOL"
Well, I should have qualified that statement. It's not as bad as NWN and the KOTOR's were with their 'go to 4 places and find 4 items at each place' structure, but I did feel some hints of it with the dragon amulet quest.
"Boring? WOWSERS! As for size, why do people say this? Lien's Landing is an example of a huge. Certainly no smaller than KOTOR's. What were people expecting? Morrowind? The baddest part of this though are the slow load times."
Well, the thing that bugs me is the feeling of being on rails. It just feels very 'digital' (vs. analog). Final Fantasy X, Fable, etc. all suffer from this as well...it's the console rpg's tragic flaw. I guess you have to expect it, but I still don't like it. That said the second town you find is nice and big...
"False. First off, the two philosophies aren't so black and white. Example from ch1: There's this guy who has a debt he can't pay and you have the option to tell him to get lost, (just rude), offer to pay his debt (Open palm), or tell him he should find a way to pay off his own debt (Closed Fist). That is not evil. Where is the evil there? Sure, there are thuggish evil moments; but you don't have to choose them and still maintain your Closed Fistness from what i can tell. Can't ay for sure though since I'm an Open Palm Dude."
Yeah, you are right, my statement wasn't very accurate. I was thinking mostly of the 'prominent asshole of chapter 1' when I wrote that. I'm doing the open palm path, fyi.
"5. Setting, story and writing not very interesting IMHO.'
What? What? What?"
Personal Opinion. I thought the same thing of KOTOR, but thought KOTOR2 was better (except for the botched ending). I bet Obsidian could make a good Jade Empire 2.
"It has enough. It has enough darkness and grit. Afterall, it's not exactly Happy Happy Land. And, you can't save everyone."
Yeah, but the darkness isn't very interesting. Needs more shades of grey or something. Maybe it gets better.
"Yes, it has an epic story. That doens't make it bad."
Well, I'm just SO FRICKIN BORED of 'epic/save the world' stories...sigh.
"You. are. crazy. I love this combat. I love this engine. It's awesome."
Good for you.
"1. Combat is more engaging than KOTOR ever was.
Understatement of the year award goes to you."
But it would be better turn-based.
"4. It's not Forgotten Realms
This doens't matter either way. Not a positive or negative, imo. then again, I am bias since I love the FR."
I think the Jade Empire setting feels as generic as the Forgotten Realms setting feels to me. This is just my personal taste kicking in.
"Meh. Weapons are for useless. It steals my focus. I'm concentrating on Legendary Strike, Heavenly Wave, and Ice Shards as my three styles. I barely touch the weapon styles..."
Weapons are powerfull, and very good for well armored targets like the Ogres and the Toads...I beat them both easily without any upgrades to my weapon skill.
"We had one in ch1. Of course, the problem with BIo's twists right now is that everyone seems to expect one eventually...."
The problem with half the movies/stores/games being made is that they all have twists. It's getting to the point where thest most unexpected twist would be not to have a twist at all. Also I wouldn't call the revelation in chapter 1 a twist so much as a 'reveal.'
"Still; though I disagree with many of your assessments; at least they resonate as being honest and fair. I think you seem to dislike BIO's style of game devlopment. That's another thing tow arn others of: this is a BIO game. Don't expect anything other than that."
That pretty much sums it up. BIO has good production values and their games are usually enjoyable, but their cookie cutter isn't my favorite shape.
"That's not the main quest. Nice try; though. That's like saying FO's story is 'get the water chip'.... Oops... That IS FO's story. LOL"
Well, I should have qualified that statement. It's not as bad as NWN and the KOTOR's were with their 'go to 4 places and find 4 items at each place' structure, but I did feel some hints of it with the dragon amulet quest.
"Boring? WOWSERS! As for size, why do people say this? Lien's Landing is an example of a huge. Certainly no smaller than KOTOR's. What were people expecting? Morrowind? The baddest part of this though are the slow load times."
Well, the thing that bugs me is the feeling of being on rails. It just feels very 'digital' (vs. analog). Final Fantasy X, Fable, etc. all suffer from this as well...it's the console rpg's tragic flaw. I guess you have to expect it, but I still don't like it. That said the second town you find is nice and big...
"False. First off, the two philosophies aren't so black and white. Example from ch1: There's this guy who has a debt he can't pay and you have the option to tell him to get lost, (just rude), offer to pay his debt (Open palm), or tell him he should find a way to pay off his own debt (Closed Fist). That is not evil. Where is the evil there? Sure, there are thuggish evil moments; but you don't have to choose them and still maintain your Closed Fistness from what i can tell. Can't ay for sure though since I'm an Open Palm Dude."
Yeah, you are right, my statement wasn't very accurate. I was thinking mostly of the 'prominent asshole of chapter 1' when I wrote that. I'm doing the open palm path, fyi.
"5. Setting, story and writing not very interesting IMHO.'
What? What? What?"
Personal Opinion. I thought the same thing of KOTOR, but thought KOTOR2 was better (except for the botched ending). I bet Obsidian could make a good Jade Empire 2.
"It has enough. It has enough darkness and grit. Afterall, it's not exactly Happy Happy Land. And, you can't save everyone."
Yeah, but the darkness isn't very interesting. Needs more shades of grey or something. Maybe it gets better.
"Yes, it has an epic story. That doens't make it bad."
Well, I'm just SO FRICKIN BORED of 'epic/save the world' stories...sigh.
"You. are. crazy. I love this combat. I love this engine. It's awesome."
Good for you.
"1. Combat is more engaging than KOTOR ever was.
Understatement of the year award goes to you."
But it would be better turn-based.
"4. It's not Forgotten Realms
This doens't matter either way. Not a positive or negative, imo. then again, I am bias since I love the FR."
I think the Jade Empire setting feels as generic as the Forgotten Realms setting feels to me. This is just my personal taste kicking in.
"Meh. Weapons are for useless. It steals my focus. I'm concentrating on Legendary Strike, Heavenly Wave, and Ice Shards as my three styles. I barely touch the weapon styles..."
Weapons are powerfull, and very good for well armored targets like the Ogres and the Toads...I beat them both easily without any upgrades to my weapon skill.
"We had one in ch1. Of course, the problem with BIo's twists right now is that everyone seems to expect one eventually...."
The problem with half the movies/stores/games being made is that they all have twists. It's getting to the point where thest most unexpected twist would be not to have a twist at all. Also I wouldn't call the revelation in chapter 1 a twist so much as a 'reveal.'
"Still; though I disagree with many of your assessments; at least they resonate as being honest and fair. I think you seem to dislike BIO's style of game devlopment. That's another thing tow arn others of: this is a BIO game. Don't expect anything other than that."
That pretty much sums it up. BIO has good production values and their games are usually enjoyable, but their cookie cutter isn't my favorite shape.