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Community VtmB patch controversy quelled and patch reboot

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Feb 11, 2007
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Wesp5 said:
Looking at it that way seems to make sense, but the original descriptions state otherwise and so it's three files pointing in one direction and only one in the other. Did they really get three files wrong or just one?
Well, of those 3 files you probably plan to change one anyway (by adding the dexterity penalty to heavy clothing unless I'm mistaken). To keep the one-line descriptions (that are irrelevant gameplay wise) in the remaining 2 files intact, you plan to change 8 lines (that certainly have effect on the gameplay) in the traiteffect file. So I don't think that the number of files is a good basis for comparison here.

Were the armor effects changed and the new descriptions forgotten? Or was it the other way around? Only somebody from Troika could give a definite answer to that. But since I find the effects much more important then description, I think the former more likely. And for the same reason I think that it is better to keep the original gameplay intact and change the descriptions. Especialy since the descriptions are flawed in either case - as you said, there is no dexterity penalty for heavy clothing in descriptions and no effects are given for body armor at all.

Normally if things were changed during playtesting the old values were retained with some remarks in the files. There is nothing there in case of the armors as if the guy doing the effects did a simple 1,2,3,4 row while the one doing the descriptions did a 2,3,4,5 row. Are there any official infos from the WoD what armor class e.g. light leather has?
Not much help from WoD here. Only the numerical effect progression (0;1, -1;2, -1;3, -2;4, -3;5) is taken from the P&P, and not the armor types. In P&P heavy clothing and leather is put simply under "reinforced clothing" (0;1) and other values are taken by kevlar vests and such. The traiteffect file does mention two of these armors, but they don't appear in the game - the flack jacket (-2;4) and the riot gear (-3;5), both with the correct effects.
 

One Wolf

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This has already been mentioned, but I would like to add that I am not in favor of adjusting the armor values to prevent cheating, since anyone can do so easily with using an in-game exploit. It is more important that a player does not accidentally damage their stats, but again, there is the console should they make that mistake.

Changing the armor stats to prevent an exploit that can be done almost effortlessly via the console is probably one of the changes that DU finds so abhorrent.

The game is already incredibly easy, I am replaying now as a Malk with very low combat stats and am still using the basic clothing to add challenge. I very rarely die, and have just completed the Society of Leopold. Regardless of the PnP rules, this game is just incredibly easy.
 

Baphomet

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It is damn easy. I just replayed with a Tremere. The gargoyle, the hengeyokai, LaCroix, Ming Xiao, and the Tzimisce Sheriff were all taken down with three or four applications of Blood Strike.
 

dagorkan

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OK, I'm about to play VtM for the first time tonight. Cut through the bullshit - which patch do I get?
 
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One Wolf said:
Regardless of the PnP rules, this game is just incredibly easy.
The problem is the game doesn't quite follow the P&P rules. It would be much more difficult (and imo better) if there was no health regeneration. Instead there should be a blood healing discipline as in P&P. So if the character gets hit, he must use some of his precious blood to heal himself - or in the case of aggravated damage, a lot of blood. That would make the blood much more valuable as the player can't simply camp for a few minutes to heal himself.
 
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Baphomet said:
It is damn easy. I just replayed with a Tremere. The gargoyle, the hengeyokai, LaCroix, Ming Xiao, and the Tzimisce Sheriff were all taken down with three or four applications of Blood Strike.
Yeah, I had the same experience. That's because of a bug that makes thaumaturgy do excessive damage to bosses. You were playing with the 3.5 patch, right?
 
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dagorkan said:
OK, I'm about to play VtM for the first time tonight. Cut through the bullshit - which patch do I get?
The official 1.2 + the unofficial 3.5 is my suggestion. I envy you - it's a very good game with the absolutely best voiced dialog I ever heard.
 

dagorkan

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Thanks. Is there any big semi-official VtM website/forum? Like Co8 for TOEE and Terra-Arcanum for Arcanum which would have the latest news and updates.

Found a site called Planet Vampire but it doesn't have much.
 

Baphomet

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Zero Credibility said:
Yeah, I had the same experience. That's because of a bug that makes thaumaturgy do excessive damage to bosses. You were playing with the 3.5 patch, right?

I played with the so-called true patch. Whatever version was the most recent version on the Interwebs three weeks ago.
 
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dagorkan said:
Is there any big semi-official VtM website/forum? Like Co8 for TOEE and Terra-Arcanum for Arcanum which would have the latest news and updates.
None that I know of. Maybe somebody else does - I would like to find one too.
 
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Baphomet said:
I played with the so-called true patch. Whatever version was the most recent version on the Interwebs three weeks ago.
Maybe the true patch inherited the bug from the unofficial patch. Wesp said he fixed this for the 3.6.
 

mathboy

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dagorkan said:
Thanks. Is there any big semi-official VtM website/forum? Like Co8 for TOEE and Terra-Arcanum for Arcanum which would have the latest news and updates.

Found a site called Planet Vampire but it doesn't have much.
If you are going to apply any fan-made "patch", pick the True Patch for your first playthrough. Wesp5 himself said somewhere that his patch is good for people who have already finished the game and want to see new (stupid) things!

That is unless you want to have sex with Jeanette every time you see her. Then Wesp's patches are the way to go.
 

dagorkan

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What do you mean by have sex every time I see her? I understood it was just a plot ending/reward. Does it prevent you from exploring other dialog options or interfere with any quests? Is the sex automatic or is it just triggered if your character asks?

I've semi-downloaded the 3.5 patch (another hour or so left), but if it breaks some quests I won't bother.


And about the 'True' patch, I saw somewhere that it has bugs that the 3.5 patch doesn't. Has anybody played it able to comment? I saw on Tessera's website that fewer than 100 people have downloaded her patch... Is that kind of figure normal for VtM mods?
 
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dagorkan said:
What do you mean by have sex every time I see her? I understood it was just a plot ending/reward. Does it prevent you from exploring other dialog options or interfere with any quests? Is the sex automatic or is it just triggered if your character asks?

I've semi-downloaded the 3.5 patch (another hour or so left), but if it breaks some quests I won't bother.
Ignore him. During the quest you get a chance to have sex with her once if you have the seduction feat high enough. That's it.
And about the 'True' patch, I saw somewhere that it has bugs that the 3.5 patch doesn't. Has anybody played it able to comment? I saw on Tessera's website that fewer than 100 people have downloaded her patch... Is that kind of figure normal for VtM mods?
Fileplanet shows 24,800 downloads for the 3.5 unofficial patch. So Tessera's numbers look... less then impressive.
 

dagorkan

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Says the poster named "Zero Credibility"...

Lol.

Thanks for the reassurance. I checked over the Wesp's thread and it doesn't look like there are many complaints. Maybe I'll try Tessera's later and compare.
 

Dhruin

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The official v1.2 is perfectly playable and then you don't have to spend the next eternity debating which patch is the right one and never getting around to actually playing it.
 

Jaesun

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Dhruin said:
The official v1.2 is perfectly playable and then you don't have to spend the next eternity debating which patch is the right one and never getting around to actually playing it.

Completely agree.
 

mathboy

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Like I said, if you really want to use a fan-"patch" on your first run through, then get Tessera's because it fucks up less. But preferably, don't use any.

And I wrote "That is unless you want to have sex with Jeanette every time you see her. Then Wesp's patches are the way to go."

If you want to have sex with her every time you see her, Wesp's patch is better because it makes it easier to do it on the occasion you are able to.

Some complaints at least I have against Wesp's "patch":
It has moved around a katana many times, and after reading the last pages of this thread it actually seems to make the most sense around where it was originally placed. - This makes it seem like the changes made are pretty random, and not consistent with the WoD the game takes place in.
It makes it easier to have sex with Jeanette.
It renames and recalibrates the weapons, making the game easier (I think).
It adds some elements that makes the game more FPS-like, weapon progress, rewards stupid boss-fights.
It's changes are not based on consistency with the WoD or Troika's game. Wesp has never played the PnP and uses WoD consistency as an argument whenever it favours him but disregards it at other times:
I fear that all our reasoning doesn't matter in the end, because I just can't get the coffins to work as containers Sad. Adding a trunk looks out of place like it was indeed only placed there to provide the weapon. So unless I find another way to do it, both weapons will stay where they are. Which isn't that bad as most players would never know the WoD background of the Ra blade anyway...


I could probably come up with a couple more if I though more about it.
 

Zomg

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My favorite part of the whole l'affair patch is how internet news sites are hypnotized by ascending patch version numbers and instantly lose their shit over a modder sticking one in front of his work.
 
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I feel like I need to stand in defense of Wesp's work here.

mathboy said:
Like I said, if you really want to use a fan-"patch" on your first run through, then get Tessera's because it fucks up less. But preferably, don't use any.
Open the second page of this thread, scroll down and read the last post on the page. Then try saying something positive about Tessera's influence on the "true" patch without laughing.

And I wrote "That is unless you want to have sex with Jeanette every time you see her. Then Wesp's patches are the way to go."

If you want to have sex with her every time you see her, Wesp's patch is better because it makes it easier to do it on the occasion you are able to.
So "chance once = every time"?

Some complaints at least I have against Wesp's "patch":
It has moved around a katana many times, and after reading the last pages of this thread it actually seems to make the most sense around where it was originally placed. - This makes it seem like the changes made are pretty random, and not consistent with the WoD the game takes place in.
First of all, the part of the WoD setting about the Tal'mahe'Ra cult is about as obscure as it can get. Many P&P players would never know about it either. And second, after reading everything I could find on it, I came to conclusion that the very existence of the Ra blade in the game is going against the setting. No NPC from which the player could get the blade could conceivably be a cultist. So instead of proposing to remove the blade from the game (which would be the best solution as far the setting is concerned), I proposed to give the blade to the tzimisce Andrei - because he is the most likely alternative remaining. As a side benefit, this also puts the blade closer to its original position. But not on the original position that had no logic whatsoever.

It makes it easier to have sex with Jeanette.
No, it just moves the opportunity to do so from after the quest to during. As I played the game with the patch, I can tell you it looks like a perfectly logical move. You still need the seduction feat of 4 to actually get a chance at it.

It renames and recalibrates the weapons, making the game easier (I think).
It changes the weapon names to the ones the their models actually represent - the real world weapons that are also part of the WoD setting. Also, as I see it he only made some very logical changes in the weapon stats, like making both shotguns do similar damage (if I remember correctly). How did this make the game easier?

It adds some elements that makes the game more FPS-like, weapon progress, rewards stupid boss-fights.
I was under the impression that Bloodlines had a weapon progress in the first place. As to the rewards, you are probably referring to the minimal 1XP award for killing the Giovanni elder. Can't say I blame you there as I don't like it either. It really is a minimal award and it looks logical to give a reward for managing to do so, but I feel motivating the player to go on unnecessary killing sprees is not a good idea.

It's changes are not based on consistency with the WoD or Troika's game. Wesp has never played the PnP and uses WoD consistency as an argument whenever it favours him but disregards it at other times:
I fear that all our reasoning doesn't matter in the end, because I just can't get the coffins to work as containers Sad. Adding a trunk looks out of place like it was indeed only placed there to provide the weapon. So unless I find another way to do it, both weapons will stay where they are. Which isn't that bad as most players would never know the WoD background of the Ra blade anyway...
This quote is about the Ra blade again. So you are just repeating your first point. Also, it looks like Wesp did place the blade in the hotel for the next patch anyway, invalidating your argument completely. Can you point any other change in his patch that goes against the WoD setting? And speaking of conveniently forgetting about the setting, what about your preference of original made-up weapon names to the real ones in the WoD?

I could probably come up with a couple more if I though more about it.
No doubt. But to me it looks like you just hate the patch because it changes some aspects of the game - regardless if the changes are for the better, or for the worse. And that's a perfectly acceptable point of view. But even you have to admit that saying "That is unless you want to have sex with Jeanette every time you see her. Then Wesp's patches are the way to go." is stretching the facts a bit too far.
 

mathboy

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If you want to have sex with Jeanette every time you see her, Wesp's patch is better as it makes it a bit easier (he said it himself a couple of pages ago). I never said that it allows you to get Jeanette as your companion who follows you around during the whole course of the game, fucking you.

And I call the patch Tessera's patch as it is the only person who has represented it here, and that other guy, acrimonous, seems to agree more with Wesp, at least when reading his posts. I call FO:BOS, Interplay's game, even if nothing they did on it was good.

The weapon progress thing is about the fact that Wesp moved a crossbow because you already had better weapons when you found it. Since Bloodlines is in first person view, Troika must have intended it to be a FPS, let's add more FPS-elements where they missed it.

It really is a minimal award and it looks logical to give a reward for managing to do so
Troika themselves put in experience points for completed quests, to avoid having gamers sneak through an area, get the experience from doing it quietly, and then go back into the area and kill everything, getting the experience from killing the enemies. I guess Wesp doesn't agree with Troika.

And my last point isn't repeating my first point, it adds the fact that, even though he has knows nothing about the works of the PnP, he uses consistency with it to argue that the weapons should be named like they are in the PnP, but doesn't care that the Ra blade is in a good place.

The fact that he continues to move it around, and at the moment has almost moved it back to its original place tells me that he really has no idea what he is doing.
 
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mathboy said:
If you want to have sex with Jeanette every time you see her, Wesp's patch is better as it makes it a bit easier (he said it himself a couple of pages ago). I never said that it allows you to get Jeanette as your companion who follows you around during the whole course of the game, fucking you.
And when exactly did I said you said that? I just responded to your statement "That is unless you want to have sex with Jeanette every time you see her. Then Wesp's patches are the way to go." which led dagorkan to believe that the patch contains a game stopping bug involving Jeannette.

And I call the patch Tessera's patch as it is the only person who has represented it here, and that other guy, acrimonous, seems to agree more with Wesp, at least when reading his posts. I call FO:BOS, Interplay's game, even if nothing they did on it was good.
Tessera's patch? Acrimonius is the one doing all the work. Tessera is just doing this little drama. And did you read that quote of his? Looks "True" enough for you?

The weapon progress thing is about the fact that Wesp moved a crossbow because you already had better weapons when you found it. Since Bloodlines is in first person view, Troika must have intended it to be a FPS, let's add more FPS-elements where they missed it.
So you are saying there is no weapon progression in the unpatched game? Because all game weapons (except the crossbow apparently) follow the typical FPS progression in the unpatched game. Your problem in this matter is not with Wesp, but with Troika.

And my last point isn't repeating my first point, it adds the fact that, even though he has knows nothing about the works of the PnP, he uses consistency with it to argue that the weapons should be named like they are in the PnP, but doesn't care that the Ra blade is in a good place.
And my point was that the first time Wesp heard that there might be a reason in the WoD setting for returning the blade to the hotel was right here in this thread, and it appears he already did so for the next patch. So he really does pay attention to the setting. You on the other hand complain about him ignoring the setting in the same post that you complain about him following the setting and changing the weapon names.

The fact that he continues to move it around, and at the moment has almost moved it back to its original place tells me that he really has no idea what he is doing.
No, it just tells you that he listens to the user feedback. He's putting the blade in the hotel because of the WoD setting.
 

mathboy

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Zero Credibility said:
Tessera's patch? Acrimonius is the one doing all the work.
mathboy said:
And I call the patch Tessera's patch as it is the only person who has represented it here, and that other guy, acrimonous, seems to agree more with Wesp

Zero Credibility said:
So you are saying there is no weapon progression in the unpatched game?
mathboy said:
Since Bloodlines is in first person view, Troika must have intended it to be a FPS, let's add more FPS-elements where they missed it.

Zero Credibility said:
So he really does pay attention to the setting.
Wesp5 said:
Which isn't that bad as most players would never know the WoD background of the Ra blade anyway...

Zero Credibility said:
No, it just tells you that he listens to the user feedback.
mathboy said:
he really has no idea what he is doing.
 
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mathboy said:
And I call the patch Tessera's patch as it is the only person who has represented it here, and that other guy, acrimonous, seems to agree more with Wesp
Zero Credibility said:
Tessera is just doing this little drama.

mathboy said:
Since Bloodlines is in first person view, Troika must have intended it to be a FPS, let's add more FPS-elements where they missed it.
Zero Credibility said:
all game weapons (except the crossbow apparently) follow the typical FPS progression

Wesp5 said:
Which isn't that bad as most players would never know the WoD background of the Ra blade anyway...
Zero Credibility said:
he already did so for the next patch.

mathboy said:
he really has no idea what he is doing.
Zero Credibility said:
He's putting the blade in the hotel because of the WoD setting.

Well, that was pointless.
 

Wesp5

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Zero Credibility said:
Were the armor effects changed and the new descriptions forgotten? Or was it the other way around? Only somebody from Troika could give a definite answer to that. But since I find the effects much more important then description, I think the former more likely.

I think the probability that they got one file wrong is higher than that they got three files wrong. Still the consensus here seems to be that Bloodlines is too easy already so I will just mention the issue in the 'not fixed' area of the readme. After all it seems as if you can only trick your way to 6/5 and not higher anyway...
 

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