Can the player character also take part in fights or is he just droning on and on?You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
I have thought about the appropriateness of this game for quite a bit.Too soon.
Nah. The CIA player character is basically the equivalent of the laptop dude who is "the player" at the start of JA2 and will just be at a command center in some underground bunker in Kyiv.Can the player character also take part in fights or is he just droning on and on?You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
Yeah I'm thinking there will be a section on the recruitment page where you can create your own custom mercs and this will be contextualised as creating a sort of job advertisement in the mercenary world and then after some in-game time has passed said mercenary with your specific stats will appear for you to hire. These custom mercs will be more expensive than recruiting from Ukrainian military units or the volunteer pool.We can also create at least one dude, like JA2's IMP right?
Yes. From the OP:Will there be vehicles?
In addition to this will be the implementation of non-character units and systems such as calling in artillery, dropping grenades from the drone, calling in (player controllable) kamikaze fpv drones, and vehicular units such as tanks and APCs.
Soundtrack request:
We'll see. The hardest thing by far is the tactical layer gameplay and that remains as complicated and difficult to make regardless of the scope of the campaign. The Campaign's scope mainly effects the strategic layer and the main challenge that increases with scope with that is more just long term game balance than coding really complicated stuff or making assets and animations etc.The concept looks promising, I'm just worried that OP is aiming too high for the first try.
It would be better to have a game with single campaign, like Artemovsk meatgrinder to establish the base concept and based on experience from the first try, go for the full war experience in the next game.
Nope.Would a player be able to pick a pro-Russian side?
My target audience is Western Grognards and Ukrainian & Russian (the М8Л8ТХ kind) nationalists
Retarded from OP till the end. Have fun failing.Nope.
Fuck you thenNope.Would a player be able to pick a pro-Russian side?
I hope that means their isn't a campaign/historical chronicle mode included, I hate games with a sad ending or maybe anti-climatic if the whole thing ends with a Treaty (Heavily favoring Russian one at that) as is currently likely with the Geopolitical world order shake ups and the current advances made by Russia in the war.Nope.Would a player be able to pick a pro-Russian side?
As stated in the OP the plan is for the main campaign to largely be a sandbox similar to JA2 with a couple big objectives that end the game. Depending on how many are fulfilled will determine the ending you get and whether Ukraine wins, stalemates or loses. I'll see how I feel about this and may change it if the war ends part way through development. Read OP for more details.I hope that means their isn't a campaign/historical chronicle mode included, I hate games with a sad ending or maybe anti-climatic if the whole thing ends with a Treaty (Heavily favoring Russian one at that) as is currently likely with the Geopolitical world order shake ups and the current advances made by Russia in the war.
Then again that be actually kind of interesting, detailing the day by day, offensive by offensives account of the conflict with maybe historical channels involved to give insight on the political, strategic, operational and tactical level defeats and victories of the Ukraine, with interviews from Russian and Ukrainian soldiers, the civilian populations of both sides (including the somewhat controversial Donbas Region) and political figures, maybe some news reel highlights as well.
Never-mind what I've said I really now want a historical campaign mode.
There will be a basic melee action and a couple knives but melee isn't much of a focus. The game's damage model is realistic so if you walk up to an enemy and don't kill/stunlock them on your turn, a single burst from the enemy at that range is pretty much assured to kill your character.What melee/improvised weapons ya got.