Man, I like the feel of the gameplay of this game very much and I don't mind the grind that much but DE's content is really disappointing, man, sorties recycling maps is fucking terrible, actually excessive content recycling and lack of proper design on fights are the biggest problems of this game and what lead me to give up. Sure, sorties are more challenging but there isn't enough of a shake up on the rules of the fights. All games use content recycling to a point but what I'm saying is that DE really sucks in terms of shaping challenge, so they throw things around and their assets around without a clear gameplay effect goal and call it a day, maybe it is the procedural nature of the environments but still... sure, enemies hit harder, but they don't fight harder and I think that if you don't have an outstanding AI, you should cheat a little and compensate on level design even if that means not letting EVERYTHING to the procedural generation.
Fortuna and Plains of Eidolon suffer this too and they throwing their resources on adding maps that are mostly for show while they didn't fix core issues of the gameplay, they don't have the excuse of the lack of money as they are ranking on the cash.
You go on a sortie and its a fucking intercept mission that you did on Venus but "harder" and it plays like an normal intercept mission with some slight changes from the burns and other small things that actually doesn't change the gameplay that much (Oh, my, extra armored, guess I will use corrosive projection, that is such a overwhelming change.). I don't think they need to have an ultra smart AI or introduce new enemies to accomplish what I'm talking about. See the Reckoning mode on Destiny 2, simple things like that, you have 4 minutes to kill all enemies with both normal enemies and minibosses showing around, then you have to do a moving defense on a narrow bridge while snipers fuck you up from floating platforms around the bridge and you are bombarded from all sides then you get to a boss fight.
Events like the Blind Well or Interdiction Protocol on Destiny 2 are multi phase fights involving mini bosses, trash mobs and with different and unique gameplay mechanics, why they don't go insane? Have two level 100 Lynxs spawn surrounded by two or more Kuva guardians or spawn a Zanuka on Stalker at the same time on the middle of a defense or they edit the ole interception and survival maps to change the flow of the fights. There is plenty of space on the Plains of Eidolon and Fortuna for better public events, the fact that you can only see the other people on your group while doing bounties is a fucking joke, why can't you see people fighting a public event and decide to join at random like on any decent online game?
Eidolons are kinda interesting when they were introduced but man, leaving a warframe to play as an animu pre-teen that throws lasers from his hands was always a shit gay idea for fags and having to do that while fighting an Eidolon... please, give me a regular boss with a big health bar to be shot any day of the week. Really not interested on mommy Lotus, that plotline really jumped the shark, kinda interested on the Planes of Durviri thing and on the Railjack but Digital Extremes will probably fuck those up too, we will see, will reinstall if they actually add something that is fun to play and it isn't yet another turning wheel with and insignificant piece of cheese on a stick in the end, as usual, to keep the players running.