TemplarGR
Dumbfuck!
They need to add Sisters of Battle. And definitely some Eldar probably both normal and Dark.
Eldar are the next faction being added. It'll be out within a few months.They need to add Sisters of Battle. And definitely some Eldar probably both normal and Dark.
I don't want to sound dumb, I played only 4 turns. But, isn't it rather easy to deploy city in position where there wouldn't be two oceans from both sides? I started near ocean, then scouted, and deployed city at turn 3. Easy.
Yea, but higher AI levels are about luck. That SM chapter next to you might decide to attack you more than IG, or tyranids, or you can have Chaos space marines nearby. At too high difficulty levels, you are unlikely to recover from massive 20-45 turn delay in expansion and other stuff. I tried SM for about 50 turns, and I lost 3 space marine units. Because random neutral units cooperated with enemy fairly well.
Lots of fun and extremely OP. I enjoy playing them but I need to make asymmetric games where the enemies are allied against me otherwise it's unfair for them. They're like the Imperial Guard if their early game was easy as shit since they can convert neutrals into permanent units and their basic troops can summon combat drones that do decent damage, pin enemy units so they can't escape and can be abused to waste the enemy AIs overwatch. Eventually they get the Battlesuits that are just crazy powerful. Having a big army of cool mecha is always neat.This game is very immersive and fun, especially with the unit sound mod, but playing as the Zerglings is really boring with the units having to stick close to the Overlord. How are the Taos? Are they fun to play with?
Does the game still not working with dx11?