First info I could find coming out of Gamescon 2015:
https://translate.google.com/transl...or-martyr-gamescom-2015-vorschau/&prev=search
No vids/images yet but some impressions I guess...kinda hard to read.
(translated)
Few universes have been so often translated into games like Warhammer and Warhammer 40k universe. Games Workshop does not shy from the collaboration with video game-forging, on the contrary, they are always open to new concepts and new implementations. It was also at this year's gamescom again several games in 40K universe to examine, among other things, Warhammer 40,000: Inquisitor - Martyr. The game was introduced to us at Neocore and not just look was quick to realize that the team was in charge of the Van Hellsing action RPG before. With Martyr has created a bloody action-RPG in the world of 40k, which concerns all around the inquisitors who try the plague of chaos to master. Here, the game combines a clear start-Map and a bunch of dungeons, which are to be solved. The whole as far looks and feels betrays our gamescom preview, a lot of fun.
A living world
The basic idea of Warhammer 40,000: Inquisitor - Marty: You choose on the star map from gradually Dungeons and schnetzelt you story driven by a Dungeon after another. Here you discover not only interesting stories, you decide for different orientations of the inquisitors. These qualities are not as centralized as one might think, and there is also repeatedly carried out attacks on enemy strongholds and defend your own. There are even a PvP-Part that allows you to a dynamic world to compete with other orientations. However, the classic gameplay in Dungeons and this does not affect the content was mainly the gamescom demo.
Quality rather than quantity
Instead you to hunt hundreds of enemies in front of the gun and to give you corresponding abilities to their destruction by the hand, attempts have been made to the Warhammer rulebook to orient, reduces the battle pace dramatically, let the fights run tactical and focuses more on faithful opponents and figures rather than thousands of different items. So you are fighting with the typical weapons like the Chainsaw against typical opponents and just fans of the universe are so fast feel. It is not uncommon that blood splatters, flying body parts and walls are injected. Martyr is aimed clearly at an adult audience and is not afraid from strong violence. Boss monsters of a certain size have so for example individually targetable body parts that need separate it.Taking a strong melee Monster example, the arms, you have it then significantly lighter in combat.
The version shown was a pre-alpha and accordingly looked still quite raw from. Felt it has, unfortunately, still very raw and actually pleasant idea of tactical, slow gameplay is in the implementation, unfortunately for lame of clicking, in which I often run away from enemy projectiles rather than to make me into the fray. I miss something the Diablo-bustle, the bustle of the opponents, the lust for loot. Because of the tactical claim Martyr in my eyes still too superficial. My suggestion: invest more in the tactical aspect and zoom even closer to the tabletop presentation.
First impression: The Van Hellsing franchise already has experience are collected and with the 40K license spoken to many fans, the stars are so actually for Warhammer 40,000: Inquisitor - Martyr.However, the game does not feel really at convincing and made the short gamescom demo some doubts have arisen.Whether it will be enough in the end to a proper place in the genre of Fame is not yet to be assessed, be unfinished for the game to beat was the gamescom demo.Fans of the universe should keep the game in mind, we will do so as well and report as soon as we venture a more accurate assessment.