Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Warhammer 40,000: Rogue Trader Location Trailer

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
96,871
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Owlcat Games; Warhammer 40,000: Rogue Trader

Instead of a dev diary, Owlcat released a new Warhammer 40,000: Rogue Trader trailer yesterday showcasing various locations from the game. As a rogue trader, your character will have to oversee the multitude of imperial planets within his domain, with environments ranging from palaces to starports to industrial hives. The main highlight of the trailer, however, is that at some point the rogue trader and his party will find themselves in Commorragh, the horrific interdimensional city of the Dark Eldar.


The trailer was preceded by a lore update on the game's official website describing some of its other locations in further detail. Perhaps we'll see more of Rogue Trader during the Warhammer Fest event next weekend, although it might just be an opportunity to hawk its Collector's Edition.
 
Joined
Feb 20, 2018
Messages
999
The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I disagree. A GOOD 40k RPG could have a party made up of all the disparate elements of humanity in the setting and be just as varied as a party of Orks, elves and so on. Y'know, like the Pen and Paper RPG this game is actually based on. In Dark Heresy and Rogue Trader you could be from different worlds that gave you something akin to racial bonuses. You could be a Techpriest, a Sister of Battle, a Death Cult Assassin, or some branch of the Imperial Guard. Which in many ways would be very alien to one another. Rogue Trader had rules and lore precedent for having things like Ork Freeboota's, Kroot Mercanaries and all kinds of Xenos scum tenuously aligned with your party's goals. So there would be nothing wrong with a varied party in that sense. But Owlcat want to hire degenerates so every single party member is assessed on how "romanceable" they are (IE how much they are turned on by them). It's gross and childish. But that suits the sanitized and cartoony version of 40k they're going for. God what I wouldn't give for a isometric Baldur's Gate style 40k RPG with the style of Darktide that actually fits the setting it's supposed to emulate.
 
Last edited:

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,447
Location
Eastern block
The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I disagree. A GOOD 40k RPG could have a party made up of all the disparate elements of humanity in the setting and be just as varied as a party of Orks, elves and so on. Y'know, like the Pen and Paper RPG this game is actually based on. In Dark Heresy and Rogue Trader you could be from different worlds that gave you something akin to racial bonuses. You could be a Techpriest, a Sister of Battle, a Death Cult Assassin, or some branch of the Imperial Guard. Which in many ways would be very alien to one another. Rogue Trader had rules and lore precedent for having things like Ork Freeboota's, Kroot Mercanaries and all kinds of Xenos scum tenuously aligned with your party's goals. So there would be nothing wrong with a varied party in that sense. But Owlcat want to hire degenerates so every single party member is assessed on how "romanceable" they are (IE how much they are turned on by them). It's gross and childish. But that suits the sanitized and cartoony version of 40k they're going for. God what I wouldn't give for a isometric Baldur's Gate style 40k RPG with the style of Darktide that actually fits the setting it's supposed to emulate.

rogue trader is just lazyness

color palette dont suit Wh40k, neither do character model proportions
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
For a location trailer, it doesn't feel like they went with much location variety. More broadly, it's sort of a pity that 40k games tend to look pretty interchangeable (one burned-out Imperial city much the same as every other one in games) given the extreme variety and weirdness of places in the setting. There's a lot to work with, but nobody ever really takes advantage of it.
The 40k universe doesn't seem like a good setting for a party-based RPG, as all the races hate each other and wouldn't work together.
I don't see how your conclusion follows from your reasoning. Are different races a requirement for a party based RPG? The tabletop Dark Heresy and Rogue Trader have their issues, but lack of character variety isn't one of them. Plenty of professions/classes, cultures, planetary backgrounds, etc. to draw from that make characters very distinct.

If anything it sort of bothers me that in this game they have a Space Marine companion and an Eldar one as well, rather than basically just different varieties of baseline human + psykers + mechanicus. Space Marine PCs were restricted to their own game (Deathwatch) rather than part of DH/RT for good reason. An Eldar companion, while not entirely out of the question for a Rogue Trader, will ring false unless written very well and in tune with the setting. If it's true that she's romanceable, they've already failed on that count.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom