I didn't have high expectations, but that PC Gaymer review made me really optimistic. If a game journo gives a low score whining about too complicated systems, it probably means the gameplay is great, and there wasn't enough woke shit to make up for the systems being too hard on journo's brain. Best possible endorsement.
Possibly. That same reviewer was pretty much spot-on with Owlcat's enduring flaw as to WOTR already. And all it took was a single, simple oservation:
"(There's a lot of filler").
That's saying it nicely. Now I DO like Owlcat's games. But I swear so far they are letting an intern go over all their maps at the last minute. His mission: to copypaste another couple copypaste mobs over any empty spot yet to be found. So that the resulting experience can be sold as twice as long time sink as BG1+2 combined.
And now the reviewer has this to say about Rogue Trader:
here are things about the combat I like. There's artful slow-mo on kill strikes that adds emphasis to the Sister of Battle's bursts of bolt-pistol fire or the psyker's lightning arcing from target to target. And using psychic powers results in veil degradation, which adds whispering voices, shadow tentacles, and other visual effects as well as random Perils of the Warp like a blastback of psychic damage or straight-up summoning a daemon.
It's just that there's a lot of combat, and most of it's boring. There's never one interesting tactical battle when there could be three samey ones to grind down your resources.
I mean, fingers crossed an all. But so far Owlcat have been remarkably stubborn to correct their ethos, given that Kingmaker took quite a bit of flak already. That is by anybody who isn't immediately enarmoured by the prospect of spending 200 hours on a single campaign itself, but only if that mostly entails quality as opposed to quantity.