Patch 1.1.46 is live!
Lord Captains, patch 1.1.46 is live! In this patch, we’re addressing a number of quest issues, including the remaining problems with Price of Humanity, as well as multiple issues with items and abilities.
Note: The PS5 version has been deployed, but was rolled back a few hours after the update due to a critical technical issue. It may take a few days to pinpoint and fix the issue, we'll communicate it once we are once again ready to deploy it. Please note that for users who have already made new saves after the update on PS5, it is not recommended to launch these saves until the update is restored.
All other platforms are unaffected.
Check
https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.
Please be aware of plot spoilers in the description below!
System and stability
- Fixed a case where the user would receive a crash message upon exiting the game;
- Fixed a memory leak caused by damage-over-time effects from traps;
- Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;
Narrative
- Fixed another case of inverted conditions in
;
- After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
- During the Price of Humanity quest, after the dialogue with
- Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
- Fixed a case where one of the dialogues with
would only have the "end dialogue" option;
- Fixed a case where the
- Fixed a case where the dialogue with
- Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
- Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
- Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
- Fixed an issue causing Marazhai's event in Act III to never start if
- Gave a name to the “Empty name” star;
- It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
- It's no longer possible to give Yrliet away to
during the beginning of Act III;
- Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
- Now, at the beginning of Act IV,
They will give the player rumours;
- Selecting a line
- fixed;
- The Call of the Edge quest will no longer fail automatically under some circumstances;
- The dialogue about the
. It will no longer appear for Dogmatic and Iconoclast players;
- The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
- When Yrliet wanted to
;
Mechanics
- Adaptive Antidot - fixed damage caused by toxin;
- Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
- By the Emperor's Will,
of Janus have had their Dodge reduced;
- Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
- Fiend of Vheabos VI no longer deals damage during preparation round;
- Fire Within pyromancy talent now works according to description;
- Fixed a bug causing debuffs on Abelard and Idira to remain after returning from
;
- Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
- Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
- Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
- If the player agreed to help Marazhai with
- fixed;
- Improved Tactics now has correct damage percent in the description.
- Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
- The game will no longer freeze when an immobilized unit attempts to dodge;
- Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
- Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
- Wildfire will now correctly work according to description;
Items
- Marazhai has received improved starting equipment;
- Items: Pyromaniac Boots will now correctly work according to description;
Locations
on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
- Custom companions won't break your encounter with
- Entrance to the Electrodynamic Cenobium could fail to appear
;
- Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
- If you broke a certain construct in the
, companions could got stuck in its ruins - fixed;
- It is now possible to properly loot
;
- Some locations received minor tweaks to prevent Ulfar and
from being stuck;
- Sometimes when you went from
Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
- When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;
Visual
- Improved
animation;
- New visual effects for
;
User Interface
- Character biographies and decision log will no longer disappear from the character sheet;
- Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
- Fixed some problems with cursor on the global map when playing on console or with controller;
- Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
- It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;
Sound and Music
- Added combat voicelines for all the secret companions;
Space
- Fixed a problem with one of the Lance cannons not firing;
- The space battle near the
did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;
Miscellaneous
- Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
- Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
- Fixed a critical error with loading DLLs from mods;