Warp stuff is just annoying at the start when Idira can kill herself or summon a daemon.... by chapter II it's basically "who cares about dat daemonette", even with a 5 party psykers. You never do enough damage to kill anyone anymore.
The only effect that stays annoying the whole game is the explosion that knocks people around you unconscious, that makes people lose their turns not because of the damage... but that's pretty rare.
I ran with Idira plus another psyker whole game and I think I reloaded less than 10 times, most at the start of the game.
Yep. Playing a bit more, I also found much more talent to "repair" the veil. You can make Molten Beam only damage the veil by one point. And the navigator-officer combo can repair the veil quickly. IMO, "fixing" the veil should be harder and riskier, e.g., putting the psyker in a trance-like state where any hit against him is a critical hit. And the perils of the warp much more dangerous.
But back to other stuff.
I'm really enjoying this game after this path. Now that the infinite stack of buffs and debuffs and the infinite turn problem are solved and at least one psyker discipline is fixed, I'm really loving this game. I honestly didn't like ship combat when I first played this game. Now, with 5x animation speed, I don't find it tedious and like it. Sure, it is not as great as UnderRail Expedition naval combat (the best in any turn-based game, imo), but this game is much better now.
If someone drops this game, I urge them to try again after this patch. Improved a lot.
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Did anyone here played Heretic? I'm curious if how the companions react cuz most companions aren't heretic.