True Ukrainian
Arcane
I've just started Void Shadows and many of the incidental bugs from the base game have been fixed. Void Shadows supposedly adds 15 hours of content, no idea how true that is.
Yea, want to take it for a spin again prob like May of next year once it’s out of Alpha.I've just started Void Shadows and many of the incidental bugs from the base game have been fixed. Void Shadows supposedly adds 15 hours of content, no idea how true that is.
Well to be fair I've played the game like 1 month after release and encountered precisely one (1) game breaking bug (that could be fixed by reloading the game). But there were a shitton of minor bugs and the whole RPG system was fucked making the game braindead easy.Some weird bugs on release… too much Icon and Dog rep caused the inventory screen not to display inventory and a 10 min load from menu. Resetting character would fix it, but then if you put too many points in one stat it would CTD.
No idea wtf was going on with that.
what a retardChaos Spawn in the prologue claims Kommissar Azura
I enjoyed it for what it was, although not quite as good as the Pathfinder games.So after all dust was settled is this game any good?
No, the trash is just quicker to clear because at least one of your party members accidentally became completely overpowered.I find the combat more bearable than the pathfinder games. It feels there's less trash combat.
There is no prebuffing and it's baked in turn based combat. There aren't hords of trash mobs either. Much better than Pathfinder imoI find the combat more bearable than the pathfinder games. It feels there's less trash combat.
Some of the quests (especially side quests) still feel like you are wading through trash mobs but overall there is less such battles.There is no prebuffing and it's baked in turn based combat. There aren't hords of trash mobs either. Much better than Pathfinder imoI find the combat more bearable than the pathfinder games. It feels there's less trash combat.
There are some weak enemies but it doesn't feel like random wolf encounter no.67.Some of the quests (especially side quests) still feel like you are wading through trash mobs but overall there is less such battles.There is no prebuffing and it's baked in turn based combat. There aren't hords of trash mobs either. Much better than Pathfinder imoI find the combat more bearable than the pathfinder games. It feels there's less trash combat.
Just because you can get rid of the trash mobs faster doesn't change the fact that they are there.I don't see why people complain about trash mobs in Pathfinder. I as a Shadowcaster can just cast Weird and that is it, the encounter ended. Mid level? Just cast sirroco and acid fog.
Honestly I found the combat in this game much more boring than both previous owncat games, fells like I'm playing 4e.
Can you belive this guy? He thinks time spent in menues is not playing the game. What a casual.Finished the game again I'd bump my score up to a 7.5/10 from a 7 pre-patches. They added a lot of stuff that makes the mid game more interesting and roleplay choices more highlighted with green context words to let you see what reactivity is there when you might otherwise miss it. Being a heretic is awesome despite your silent companions throughout the latter end of the playthrough regarding your choices. My biggest complaint is no auto-leveling for companions. There are 40+ levels with 50+ options each time you level with 6 characters. That is a LOT of time in the menus not playing the game. And I dont think a lot of the talents make the game more interesting either. The gear is also really annoying to sort/filter.
Indeed. What I loved about RPGs was precisely thinking through how to build my characters. If you think leveling up companions is a waste of time, then perhaps you shouldn't be playing RPGs in the first place.Can you belive this guy? He thinks time spent in menues is not playing the game. What a casual.Finished the game again I'd bump my score up to a 7.5/10 from a 7 pre-patches. They added a lot of stuff that makes the mid game more interesting and roleplay choices more highlighted with green context words to let you see what reactivity is there when you might otherwise miss it. Being a heretic is awesome despite your silent companions throughout the latter end of the playthrough regarding your choices. My biggest complaint is no auto-leveling for companions. There are 40+ levels with 50+ options each time you level with 6 characters. That is a LOT of time in the menus not playing the game. And I dont think a lot of the talents make the game more interesting either. The gear is also really annoying to sort/filter.
Nah, he's right, the levelling in this game is a chore. You get like 30 skills thrown at you each time, each one with a paragraph to read, and with many of them sucking ass unless you combo them with some other skill (that's oftentimes on a different character). If you already know the skills from prior playthroughs, it's fine as you already know what to go for, but if you play for the first time, it's often a case of "oh, I levelled up? Guess it's time to spend half an hour reading through a gorillion of tooltips again..." To add insult to injury, some of the skills on offer are terrible dogshit that will never be useful in any build, and only waste your time.Indeed. What I loved about RPGs was precisely thinking through how to build my characters. If you think leveling up companions is a waste of time, then perhaps you shouldn't be playing RPGs in the first place.Can you belive this guy? He thinks time spent in menues is not playing the game. What a casual.Finished the game again I'd bump my score up to a 7.5/10 from a 7 pre-patches. They added a lot of stuff that makes the mid game more interesting and roleplay choices more highlighted with green context words to let you see what reactivity is there when you might otherwise miss it. Being a heretic is awesome despite your silent companions throughout the latter end of the playthrough regarding your choices. My biggest complaint is no auto-leveling for companions. There are 40+ levels with 50+ options each time you level with 6 characters. That is a LOT of time in the menus not playing the game. And I dont think a lot of the talents make the game more interesting either. The gear is also really annoying to sort/filter.
More appropriate complaint would be that the system could be presented better (it does go much faster when you have a better idea what you're doing with what character and know the "lay of the land". Marking skills for further reference is really great in this regard).
I'd say the time spent in the menus was probably the best part of the base game on release.Can you belive this guy? He thinks time spent in menues is not playing the game. What a casual.Finished the game again I'd bump my score up to a 7.5/10 from a 7 pre-patches. They added a lot of stuff that makes the mid game more interesting and roleplay choices more highlighted with green context words to let you see what reactivity is there when you might otherwise miss it. Being a heretic is awesome despite your silent companions throughout the latter end of the playthrough regarding your choices. My biggest complaint is no auto-leveling for companions. There are 40+ levels with 50+ options each time you level with 6 characters. That is a LOT of time in the menus not playing the game. And I dont think a lot of the talents make the game more interesting either. The gear is also really annoying to sort/filter.