ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,591
I think I also noticed some characters receiving extra turns but so many abilities give extra turns I usually forget where I was and who was doing what lolYep, probably more than onceHmm that would explain why I noticed extra attacks that I could not explain where they came from. So another bug lolAs I said, wildfire makes the game forget you attacked before it. So if you do wildfire free attack -> normal attack you can't attack again, buy if you do normal attack -> Wildfire free attack, then the game lets you do another normal attack after wildfire. Basically using it in the right order, result in wildfire giving you 2 additional attacks, instead of one.I didn't pick that talent for Cassia so she does not get free action at start.
How did you get to 5 attacks on turn 1?
1 is normal, 2 is Run and Gun and 3 is Wildfire. You do not have access to Arch Militant Heroic yet until end of Turn 1 when others also got to act and collect momentum. And with that Heroic that is also just 4.
Where is 5?
Wildfire is probably broken and not only gives you free attack, but it also makes the game forget you already attacked before using it. Also I'm using grenadier talent that gives you a free granade throw every turn which counts as attack.
So you can do for example: normal attack -> run and gun + attack -> granade -> wildfire -> normal attack
Probably could squeeze in 6th attack with some dual wielding shenanigans, but I doubt it's worth it.
Reckless Rush only works for that one turn, you are not supposed to get more stacks, Revel in slaughter costs 1 AP that you do not really have if you are using 2 AP to shoot bursts all the time. Stabilizing Bracers only gives a tiny bonus to hit
Reckless rush only works for your turn, but it costs 0 AP so you can have it up all the time, pretty much always having 2x bigger number of stacks than your real number.
AP IIRC wasn't a problem, yeah I think sometimes you need to give up one of the bursts and do a single attack instead to have enough AP for Revel, and need to decide what's worth more in the specific situation.
Stabilizing bracers give you AGI/2 bonus flat dmg on ranged attacks after using run and gun.
How did you get to 400% critical damage? 50% is base and versatility is like 2% crit damage per stack, even with 50 after you turned on Reckless it is only 150% bonus (which is how I got to 50 per bullet). You can also get bracers that give +25% crit but then you do not get -50% recoil and shots miss unless target is 4 squares.
Versatility alone is 3% per stack, so 150% on 50 stacks, base crit dmg is 50%, Revel gives 25% per stack, Fired Up gives infinitely stacking 1% bonus whenever you deal damage to anyone - this alone brings you above 300% in the first turn easily. and there are many more items and talents in arch militant/soldier giving smaller % bonuses both to overall dmg and crit dmg.
I would love to see details from combat log that show that 200 number with all bonuses listed and to know which round you did that.
I'll open the game and screenshot the log for you when I'm back home, I didn't touch the game since last patch but I don't think it broke anything in the strat
How did you get that last normal attack without using Arch Militant heroic action?
Did you report this one?
This system is so busted, they need to cut most extra turn shit in some future overhaul..