Sadly yesAre level up picks still random?
Sanctus Reach 1.1.8 Update
Posted: Monday, March 5, 2018 by Alberto Casulini
Type: News
We are releasing a pretty big update for Warhammer 40,000: Sanctus Reach.
It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.
It affects the gameplay greatly, and now the effectiveness of large numbers of low cost melee units is increased.
We’re very interested to see what you think of this new system, so please feel free to provide us with your feedback. You can download the update from the Members Area.
We’ll also be streaming the game tomorrow to showcase the new changes, so join us on Tuesday March 6th at 4 pm GMT on our Twitch channel.
Last but not least: we are working on something new which will make a lot of people happy. So stay tuned! We’ll have news very soon!
Horrors of the Warp is announced!
Hunted by the Astartes, the Ork Mogrok has made a desperate gambit: he has opened a warp rift on Alaric Prime… the planet plunges into new depths of madness as war rages on. Hordes of chaos daemons pour in from the rift, threatening to sweep over the Sanctus Reach system.
Only the Space Wolves stand tall before the chaotic tide: they are the last bastion of the Imperium. Should they fall the whole system will be lost and all the blood that has been spilt so far will be for nothing.
Warhammer 40,000: Sanctus Reach is back with a new expansion! In the Horrors of the Warp campaign you will lead the Space Wolves in the last chapter of the Sanctus Reach campaign: Logan Grimnar’s chapter will once again show its valour in a 16 scenarios single player campaign. In the Horrors of the Warp campaign you will have to face a new dangerous threat: Chaos demons. You will need to adapt and tailor your tactics to face this implacable new enemy.
Chaos Demons have also been added as a new playable faction in Skirmish, with many new units each devoted to a different Chaos god! Servants and champions of Nurgle, Slaanesh, Khorne and Tzeentch are ready to swarm over Orks and the Imperium alike, with new mighty abilities derived from the Warp. Hordes of Bloodletters, crazy Chaos Spawns, fetid Plague Drones, infernal Soul Grinders… the pits of Chaos are deep.
We will show more of the expansion in the coming weeks, so stay tuned. But if you want to watch the first exclusive preview stream of Horrors of the Warp then don’t miss today’s stream. Chapter Master Valrak will play Horrors of the Warp and stream it live on Twitch[www.twitch.tv] and YouTube today at 9 pm CEST! Don’t miss it!
Warhammer 40,000: Sanctus Reach - Horrors of the Warp is out!
It's getting worse and worse for the Space Wolves on Alaric Prime... the Orks are defeated but there is a new, dangerous threat to face. A warp rift has been opened by Mogrok, and now hordes of horrid creatures from outside our dimension are pouring in. The planet plunges into new depths of madness. Logan Grimnar knows it will take all their valour to defeat the Chaos Daemons, the Horrors of the Warp!
Horrors of the Warp is out!
The new expansion for Warhammer 40,000: Sactus Reach adds a new single player campaign in which Space Wolves will have to repel the tide of Chaos Daemons. Chaos Daemons themselves have been added as a new playable race in Skirmish, with loads of new units, abilities and types of weapons.
The release of Horrors of the Warp is accompanied by a new update for the base game, adding, among other things, localization to Russian language. Click here to read the full changelog.
Better not summoning him - or the thread might end in adventure gaming or God knows where.The good news is that a new DLC is incoming. The bad news is that it is the Chaos Demons (does anyone really play them in 40K?).
BTW, for those that play the game, I wrote an user unfriendly simulator here:
https://steamcommunity.com/app/502370/discussions/0/1620599015873798677/
It helps understanding which weapon works best against what kind of armor.
Infinitron, I think this thread belongs to Tactical Gaming.
Not really: The tactical part is better done than in Final Liberation. However, the campaign itself is a bit underwhelming, with no connection to your troops (you have a subset of your forces available for deployment every battle), and lack of strategic decision (while Final Liberation had you pick which sectors to attack, and how to compose your force).No Codex LP thread for this game? It's bad I think, despite all the warhammer dorks would hype.
WHen I search for the name in youtube, this is the top result, a LP video
And I dare say I can see what's wrong with the game and why no one bother to LP it
1. At close view it looks like minis! :horror: Yeah, we dont share the perverted passion for painting minis and let armies of green blocks massacre the party of red on the plastic battlefield. Looking like minis is not a turn-on. For us non-fans, it's not good. And I dare say we non-fans are the big majority of potential players, not the mini fans.
2. When the unit move in the shadow, they look dark and blending in, not easy to see. Again, an artifact of trying for the mini look. And yet, it hamper gameplays. This is a bad trade-off, in aping the mini's look and feel, they hurt gameplay which is very bad.
3. No ragdoll, or character card, or something that personalizing an unit to us. It look just one unit of mini to the next. Why should we care?
Sure, you might shout "it's a game for us mini, you big meany". But you guys are a minor very minor portion of gamers, right? You guys dont even do a LP here, which just show: not only you are tiny in number, you are not that fiery in passion. Cater to you guys is a big mistake.
(I speak in context of Codex base, of course. Possibly you minis are bigger elsewhere... yet I doubt it.)
That bad, eh Circuit?
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SANCTUS REACH GETS SURPRISE SANDBOX CAMPAIGN IN TODAY'S UPDATE
BY JOE ROBINSON 11 SEP 2018 0
Slitherine have just announced a surprise update for turn-based tactical strategy game Warhammer 40,000: Sanctus Reach. The developers, who’ve recently come out of developing the game’s most recent Horrors of the Warp expansion, have released today an update that adds a sandbox campaign mode:
Now you will be able to completely customize and generate new campaigns to your liking, choosing the faction you'd like to lead and setting the parameters you want.
Have you ever wanted to lead a horde of Chaos Daemons, facing the servants of the Imperium? Or maybe you'd like to lead a new massive Waaaagh! and fight a series of battles against, well, anyone who would put up a good fight? Now you can!
You choose which faction you want to lead (you can only choose from factions you have access too via DLC etc…) and who you want to fight against. There are other variables such as difficulty, and how many battles in total – 20 being the maximum.
The update also introduces an Ironman mode, which essentially means your units will die permanently if they are destroyed in a battle. They also won’t have their health replenished between missions. Will be interesting to see how this plays out as support abilities such as healing, or vehicle repair aren’t massively prevalent in the game, so I wonder if this will create a niche that can’t be filled.
Sanctus Reach just so happens to be one of our favourite turn-based strategy games. You should check out the others.
Loyal Viggo2 hours ago![]()
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@Alberto. Thank you for still working on this game. The Emperor is pleased, but not as pleased as if you had achievements in the game.
I was setting one up in the LP subforum, with custom Codex names, but I stopped because it had just been released and I wanted more polish before I'd try something like that. The drab colors were mad annoying. And not being able to see "hp" without mousing over, though I don't think they managed to be able to do that.And I dare say I can see what's wrong with the game and why no one bother to LP it
Sanctus Reach is good, but brought down by puzzling design decisions:
How does this compare to Gothic Armada 2?
Kinda have the 40k itch again, and both games are cheap right now, but only have a mediocre reception in their threads.
The games are at 7€ and 8€ right now, are they worth that much? And did anyone play that new sandbox campaign?