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Warhammer Warhammer Age of Sigmar: Realms of Ruin - AoS RTS

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https://www.pcgamer.com/realms-of-r...ere-and-sticking-your-axe-into-the-guys-face/

Realms of Ruin is a fast, accessible RTS that wants to bring Warhammer's newest setting to PC gamers: 'It's about getting in there and sticking your axe into the guy's face'​

It's the first big-budget game to release in the world of Age of Sigmar, and developer Frontier has huge ambitions for it.

A Stormcast Eternal with battle raging around them in Warhammer Age of Sigmar: Realms of Ruin.

(Image credit: Frontier)

In 2015, the Warhammer world ended. You know, that place you fight over in Total War: Warhammer and Vermintide 2? Games Workshop literally blew it up. From its ashes rose a new setting, in a new era: the Age of Sigmar.

This grand, mythic universe, full of warring gods and arcane realms, hasn't had much of a videogame presence yet, other than a smattering of mobile games and smaller titles. With its new RTS Realms of Ruin, developer Frontier is hoping to fill that void—and introduce gamers to a whole new world of Warhammer.

I got the chance to take a behind-the-scenes look at the game for the latest issue of PC Gamer magazine. You'll find my full six page cover feature in issue 384, on sale in shops now and available online very soon.

Realms of Ruin is a real-time strategy game in the traditional mould—you build units, send them into battle with a click, advance up a tech tree, and activate abilities in the fray to try and get the edge. Its grouped-up squads and focus on capturing objectives put me in mind of another Warhammer game: the classic Dawn of War.

But that doesn't mean it's just retreading old ground. Frontier is aiming for a fast and super accessible take on the genre. For example, though you can build pivotal defensive structures on certain captured points, and upgrade your HQ, there's otherwise no base-building in the game, and multiplayer matches are designed to take no longer than 30 minutes.

Lightning fast​


Sandro Sammarco, principal designer and co-writer of the story, describes Realms of Ruin as "a burst of real-time strategy goodness." The goal is to get players right into the action without any barriers to entry—and then reveal more and more tactical depth as you play.

"The core principle of why we've aimed the game this way, it's to make sure that we're being authentic to the table top game, which is really, it's about battles," says Sammarco. "It's about fighting. It's about getting in there and sticking your axe into the guy's face until he doesn't want to fight anymore. Games Workshop's franchises are all about [that], there's always a visceral nature to them that's very compelling. And so we wanted to make sure that we were hitting that."

In addition to multiplayer battles, the game will feature a full singleplayer campaign, aiming to provide an authentic but accessible introduction to the Age of Sigmar setting. In a story co-written by Games Workshop veteran Gav Thorpe, players will get to meet (and play as) the gleaming, holy knights of the Stormcast Eternals, and the vicious, swamp-dwelling Orruk Kruleboyz, as they battle across the bestial realm of Ghur. Two more factions are yet to be revealed—I wasn't given any insight on those, but any fan of the wargame could probably speculate that they might be an undead faction, and some form of Chaos worshippers.

But it's a story driven primarily by its heroes, not just its armies. "We want you to care about the characters," says Sammarco. "We put a lot of time and effort into making them plausible and believable—and obviously cool as well! So it's a proper high quality and full cinematic experience."

Winds of change​


Ambitions are high for Realms of Ruin—Frontier want this to feel like a blockbuster game, huge and bursting with production value. If the studio can pull that off, it'll not only be the first big flagship game for the Age of Sigmar setting, it'll be a major event for the modern RTS revival. After lying fallow for years, real-time strategy seems to be having a comeback, but major releases from well-established studios are still more the exception than the norm—and for fans nostalgic for the ambitious, story-driven RTS campaigns of old, this could be a breath of fresh air.

Not an easy goal—making a great modern RTS is hard enough, let alone also trying to introduce the Age of Sigmar world and please its existing fans as well. But a grand plan suits such a grand setting, and if Frontier succeeds, it could kick off a whole new era of Warhammer games on PC.
 
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Realms of Ruin is a fast, accessible RTS that wants to bring Warhammer's newest setting to PC gamers: 'It's about getting in there and sticking your axe into the guy's face'​

Might as well just say 'We want the DoW3 audience'. These people never learn.

Hideous aesthetic.
ss_ae59ad261c5d1b6861fe989d3a88ea9232271e67.600x338.jpg

ss_b3510ab3db0e8290142a6aa1454ceaeaed93b9a1.600x338.jpg

:prosper:
 

ArchAngel

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I always welcome more RTS games. Lets see the gameplay reveal, hopefully it is not some iphone trash game
 

markec

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They managed to kill all hype for the game in the first 30 seconds of the trailer.
 

Alfgart

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Small bits of gameplay here. Looks mid. At least they interview a cute real girl and not some fat blue haired whale, points for that

 

luj1

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You know what is really funny. RTS is a dead genre and not easy to revive. These guys think accessibility is going to make a difference lol.
 

luj1

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Dawn of War 1 was the last great RTS.

They actually managed to refresh the genre a bit with squad-based gameplay and take & hold.
 

Elttharion

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Small bits of gameplay here. Looks mid. At least they interview a cute real girl and not some fat blue haired whale, points for that


This reminds me of Halo Wars and those were terrible 'RTS' games. This is also coming to consoles so another point against it.
 

Tyranicon

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Bruh, are they actually embracing the WoW aesthetic?

You could've told me I was watching a Blizzard trailer.

Another reminder that Warhammer Fantasy died for this.
 

Beowulf

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From the trailer it doesn't look that bad.
Now, if only it used a legit Warhammer setting instead of a retardo one ...

I wouldn't mind playing small unit tactics in WFB setting, even though I don't really like RTS games.
If they could evoke the spirit of The Shadow of the Horned Rat, or Dark Omen at least, nerds would buy this in an instant.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
Bruh, are they actually embracing the WoW aesthetic?

You could've told me I was watching a Blizzard trailer.

Another reminder that Warhammer Fantasy died for this.
I have always been unmoved by the aesthetic of AoS. The non-helmet design of the Sigmarines and the overall look of the faction were a big downgrade from the Holy Roman Empire inspiration of the old world.
 

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