BTW, your statements about focusing on each foot separately in case of realistic combat are actually not true. That's not how it works in real life., at least not to my knowledge. Sure, you can focus on one foot in certain situations, but footwork is all about habit. You don't focus on your legs when doing steps in combat. That is not how brain works/works efficiently in most physical activities; you don't focus on each leg separately in boxing for example, you focus on your STEP or your sidestep. You don't focus on hook, then uppercut and then hook again, you do it as a whole combination, as unified movement (if you're not an idiot). That's the only way how brain can work in case of fast, complex movements... Brain representations of specific movements are certain patterns where certain habit (step, combination etc.) is executed by activation of certain brain pattern.
That's definitely not true. Do you think when people join a boxing gym, the trainer tells them to do a combination right away? They spend time learning the basics first, such as learning how to jab, learning how to uppercut, how to cross, how to do straights. They will throw a LOT of these punches separately at a punching bag, until the action becomes instinctive. Likewise they will work separately on their footwork, using jumping ropes, their shoes tied together, and so on until they can do it in their sleep. Only then will they graduate to more complex stuff, like full combinations and finally sparring. For another example of this, think of Karate Kid, the movie, and how the guy had him do thousands of basic movements first (wax on, wax off, arm up/down) before actually teaching him to put it all together. This is actually based on how martial arts were traditionally taught, with students performing thousands of basic movements in exercises to ingrain the actions deep into their nervous system. Same for fencing/sword fighting, the way knights were taught was the basics first, basic footwork, basic strikes, etc, and of course after a while this kind of stuff became second nature to them, and they moved on to more advanced techniques where all of that was combined. Their brain still controlled every aspect of their body, including each foot and leg and hip, but due to extensive practice, it was done subconsciously and all at the same time. A video game equivalent of this would be having some way to control your avatar's feet for example, and over time, becoming so used to it, you can do subconsciously while at the same time controlling his arms and weapons. For obvious reasons, you can't really do this with current controls (keyboard/mouse, joystick).
And if it's done realistic, then I would think that first person view would suck as an option (flanking etc.). And that's because above mentioned reasons by me and Juggie.
You keep repeating this, that first person view sucks because of flanking, as if it's some kind of gospel truth, despite the bunch of arguments I have made that it doesn't have to suck because of that, so I guess I will summarize them again:
- small number of enemies at a time (because you can't fight lots of enemies in ANY realistic system), which in turn can be kept in front of you with intelligent movement
- as long as enemies have realistic movement speed and smooth animations, there is no reason why you can't follow their movement to the side, unless you make a mistake OR your mouse is jammed with junk food
- using other means to tell the player in first person view they are being flanked, such as audio
And again, before we get into THAT whole argument again, I am not arguing that first person view is as good as real life/third person view at letting you see your surroundings, I am arguing that its relative shortcomings in this area do NOT necessarily lead to it sucking altogether.
New screenshot on the Facebook page. Gorgeous filhty shit-covered medieval town street... and folks
Love the authentic architecture
https://www.facebook.com/photo.php?...41826.235874033111522&type=1&relevant_count=1
Thanks for the link. I am loving it too, definitely an improvement over Bethesda's looks.