Juggie
Augur
- Joined
- Sep 22, 2010
- Messages
- 105
Proper third person view doesn't give you way more info about your surroundings than you get in real life. Most modern PC screens are wide and are used pretty close to the viewer. This means that the whole screen doesn't fit into the primary field of vision of the viewer. So the stuff rendered at the sides of the screen is only viewed by our lateral vision. When a player is engaged in (thrilling) combat, guess what? As their focus increase, their FOV decrease. This means that as you focus on fighting one dude you drop your awareness level of the surrounding quite naturally. But when the game already offers only 120° (and that's being generous) you can't see shit even outside of focused state.While we do have peripheral vision in real life, as you say, have you ever been deeply involved in some activity and had someone you know come up from your side and tap you on the shoulder, without realizing they were even there? I think if you are fighting for your life, there is a very good chance your brain and eyes are so completely preoccupied with your primary opponent that even if some vague movement registers out of the corner of your eye, you will not have enough available resources to deal with it at that time. And even if you tried, what if that happened at the exact moment your primary opponent aimed a savage slash at your head? By thinking about the other guy, you've probably slowed down your reaction time to the first guy, and possibly got yourself killed. I think what muddies the waters here is that most melee combat in games is really simple, and people can just mash some buttons while doing other stuff at the same time, like looking for other threats. With a more realistic combat system that demands your full attention, and where you have to watch the enemy for visual cues and time your stuff, you are not gonna have a chance to do other things anyway.
Also, again, we are not talking about a deathmatch multiplayer game (though as I mentioned earlier, more than half of Chivalry players in the polls I saw preferred first person combat anyway), but a single player RPG designed for realistic combat. The first two Gothic games were like that. Do you know what kind of combat encounters they had? You mostly dealt with a single or a pair of really tough opponents at a time, rather than larger groups. So you would do the whole "parry/counterattack/parry/counterattack" against one to take them down (sometimes two, but in that case, they were both together, and could both be kept in front of you with intelligent movement), and then continue on. There weren't enemies roaming behind you, looking to sneak up on you (as in a deathmatch), and even if that happened occassionally due to the open nature of the games, usually those enemies would make distinctive noises, alerting you to their presence. Because of all this, while I agree the loss of peripheral vision in first person is somewhat of a negative, I just don't see it as a big deal in terms of impacting the gameplay.
Also, if in first person you lose peripheral vision, in third person you gain way more of it than in real life. Whereas in life, you can see vague movement out of the corner of your eye, in third person, you can clearly see everything around you, even things that are happening behind you. So it seems to me neither approach is spot on, and it just might be a matter of personal preference. If some of you guys just said that you prefer third person combat, I wouldn't have any problems with that, it's the definitive way you claim first person melee combat must suck, despite plenty of people, myself included, who are just fine with it.
Another thing is that people use more than just vision for their environmental attention. They can use hearing for keeping track of what's going on around them and to some extent even for orientation. Sounds in games are usually shite and don't help you much. You can also feel the ground and/or objects under your feet, which you can't in games and this adds another source of information.
I'm not saying that third person is perfect, hell I don't even consider it good and prefer first person when that makes sense from gameplay perspective, but melee just doesn't work in first person. And I'm not talking about multiplayer here (I've done quite a lot of TF2 melee and I hate it very much), but even The Elder Scrolls games play better in third person when you have to fight more than one dude in melee (even if in third person you can't aim for shit and can't see your attack/block animations either). But until we get some serious per eye displays (some fancy VR goggles) you won't be able to achieve realistic view or whatever you wanna call it. It's mostly about balancing player's sources of information. And we're talking here about a singleplayer game most likely with psychic AI (every goddamn game has them) so I think this is of little concern. I would rather they give player more information and design combat around that, than use 90° FOV and turn the promised large scale battles into series of scripted duels.
Btw there's lot of stuff about FOV in games on the internet, go and check some papers written by experts if you don't take a word of a random stranger from codex. You'll find out why sprinting in games often increases FOV and what FOVs are appropriate for PC and console games due to the distance between the viewer and the screen and the size of the screen.
P.S. Arma 2 (a very simulation-y game) offers third person precisely because of the reasons I stated earlier and that's a shooter.