Humanity has risen!
Arcane
I hope there are multiple factions, I sure as hell don't want to play an anti-Catholic heteric.
Yeah man, those heteros are icky.I hope there are multiple factions, I sure as hell don't want to play an anti-Catholic heteric.
1)Swordfight in first person sucks, "realistic" sword fight in first person has the potential to suck even more. They really need to invent something truly special here, the spam left mouse button of Skyrim and the clusterfuck that is Chivalry won't cut.
2)There isn't cheap tricks like "YOU GONNA ENTER ANCIENT RUIN TO RECOVER ANCIENT ARTIFACT AND FIGHT ELVES."m so their plot really need to be something good as it won't have the usual fantasy distractions.
Disagree wholly; the best part of the Operation Flashpoint campaign was progressing from just another soldier into a commander.3)If you gonna make a "realistic" action RPG with you entering on battles, you must command a band of warriors to make things interesting as playing just like any other soldier on a battle wouldn't be so fun.
I really feel disoriented all the time when I try melee attacks in first person, you lose the feel of what is around you and the sense of distance. I mentioned Skyrim but I never said that it had a realistic melee fighting, I mentioned because it is very easy to fail in making a realistic fighting model and end with something like Skyrim with left mouse button spam. I think the lack of fantasy is a plus but I said exactly what you said, fantasy is a crutch that weak writers use to hide behind and without it you have to show that you have the goods.stuff
Uuuuu I wanna play some nasty heretic and kill all that catholic scum.I hope there are multiple factions, I sure as hell don't want to play an anti-Catholic heteric.
Exactly. In reality, thanks to your perceptual field which you as an object are part of, you're not restricted to "what is before my eyes". Basically, you're aware of you surroundings. That's just not the case with first person view in videogames (btw, I'm excited about Oculus Rift in this regard). Paradoxically, third person view is closest to our actual perception/capabilities in case of melee simulation.I really feel disoriented all the time when I try melee attacks in first person, you lose the feel of what is around you and the sense of distance. I mentioned Skyrim but I never said that it had a realistic melee fighting, I mentioned because it is very easy to fail in making a realistic fighting model and end with something like Skyrim with left mouse button spam. I think the lack of fantasy is a plus but I said exactly what you said, fantasy is a crutch that weak writers use to hide behind and without it you have to show that you have the goods.stuff
Same here! I'm looking forward to plundering some Romanic church. Bring the torches!Uuuuu I wanna play some nasty heretic and kill all that catholic scum.
I really feel disoriented all the time when I try melee attacks in first person, you lose the feel of what is around you and the sense of distance.
In reality, thanks to your perceptual field which you as an object are part of, you're not restricted to "what is before my eyes". Basically, you're aware of you surroundings. That's just not the case with first person view in videogames (btw, I'm excited about Oculus Rift in this regard). Paradoxically, third person view is closest to our actual perception/capabilities in case of melee simulation.
So yeah, fuck first person view especially with its "immersive bullshit"...
Can't say I ever had these issues with first person combat. While it's true that you can't judge distance in first person view as well as you can in real life (not sure if third person helps with this), I don't think this has much of an impact on gameplay. Melee enemies will close to melee distance anyway, so you can tell by their animations and actions when you are in range, and with ranged enemies, I don't think I've often missed a melee attack because they weren't in range. It just seems pretty clear to me when I am close enough, you get a certain margin of error there, doesn't have to be to the exact inch.
Likewise, it's true that you dont have the same 180 degree view in first person as you do in life, but again, I am not sure this matters that much in a realistic video game melee combat system. What I mean by this, is that if they emphasize realism, you probably won't see the kind of super fast side-to-side strafing movement that's common to "gamey" combat systems (e.g. WoW, Rune, Darkfall Online) or jumps or dashes. With those, lack of side awareness can hurt, because the enemy can quickly change position into your blind spots, but with a more realistic system (at least the kind I imagine), the enemy will move at a slower speed and basically just settle in front of you as you exchange blows and parries, so I don't think in this case, disorientation would be an issue. Also, if the system is more realistic, you are probably not gonna fight many enemies at once (that only works in the movies), so again, you won't have to be aware of a bunch of guys behind you.
I personally don't have a problem with third person view, and I've enjoyed games with that perspective (Gothic 1 and 2, GTA games, Hitman), but overall though, I do think first person is better, both due to superior IMMERSION , and also third person can get annoying sometimes when your avatar is blocking your view.
What I mean by this, is that if they emphasize realism, you probably won't see the kind of super fast side-to-side strafing movement that's common to "gamey" combat systems (e.g. WoW, Rune, Darkfall Online) or jumps or dashes. With those, lack of side awareness can hurt, because the enemy can quickly change position into your blind spots, but with a more realistic system (at least the kind I imagine), the enemy will move at a slower speed and basically just settle in front of you as you exchange blows and parries, so I don't think in this case, disorientation would be an issue.
Same here! I'm looking forward to plundering some Romanic church. Bring the torches!Uuuuu I wanna play some nasty heretic and kill all that catholic scum.
You should also have a massive boost to "Lose a battle" skill until some 1430Same here! I'm looking forward to plundering some Romanic church. Bring the torches!Uuuuu I wanna play some nasty heretic and kill all that catholic scum.
If you side with the Catholics, you should have a massive bonus to income, especially if you're somehow ecclesiastical
Ever tried melee in first person games? Your environmental awareness drops hugely because you have to keep facing the opponent, which is cool to some degree but makes it very hard to move around or notice incoming threats. So I would say it's just not viable unless you do strictly one on one battles with little to no movement. For large scale battles with shit going on around you, you would need about 180° FOV and that looks really weird on flat screens so that breaks immersion even more than third person view in my opinion. So unless the combat is based around standing on one spot and spamming attacks at one enemy they better make it third person.
Real combat is fast. Really fast. With plenty of side steps and shortening the distance etc. Foot work is absolutely crucial in any kind of duel (provided your technique is already good). And that is why first person view totally suck giant donkey balls compare to third person...
When I'm playing Chivalry I just can't "feel" my body and its position in the area unless I switch to 3rd person (and then I kick ass). But maybe that's just me.
Daniel.Vavra why no love for the Codex?
Except it isn't.That's kind of the point. Your environmental awareness dropping by a large degree when you are fighting IS realistic. People don't have eyes in the back of their head, and even your side vision in real life is very limited (we don't see clearly to the sides in a 180 degree angle, we just see blurry movement), so when you are focused on fighting someone in front of you (with full attention, since your life depends on it), it is perfectly logical that your awareness drops. This is why movie type fights where one guy takes on whole groups are pretty much nonsense, and I expect a game advertising realism to limit your enemies to small numbers at a time. You can still do certain things to fight against say two guys or maybe three at a time, like for example back up and to the side, so that they are all in front of you, and take them out one at a time while keeping others in front and backing up.
If anything, third person is very unrealistic and like cheating in this aspect, precisely because it gives the player an unfair advantage in terms of seeing all around you, and looking around corners.
You should also have a massive boost to "Lose a battle" skill until some 1430
P.S. It also seems like you guys are thinking of this too much as a competitive deathmatch type multiplayer game, while we are talking about a single player RPG. The combat dynamics are completely different. In the former, you have a bunch of human players running around the map trying to kill each other in utter chaos, whereas in the latter, you are exploring a world, and fighting against NPCs who are going to behave quite differently.
True. Sad. But true. A proper OR implementation should take care of some of that (♥), but for a perfect tool we'll have to wait for some later generation of VR displays.Except it isn't.
In real life you can control your head and limbs independently. In games you don't have such luxury and when you want to look to the right side you have to turn the whole character model. A person can turn his neck, or just eyes to check what's happening to his right or left. This can be done in a fraction of a second.
When it comes to FOV, humans have about 90° of sharp vision. You can see stuff clearly in that cone and a wider cone (about 180°) of lateral vision which isn't clear, but it's very sensitive to movement. So even if you can't see everything clearly you're easily alerted when someone approaches or something happens within your lateral vision field.
Games usually have between 90° and 120° FOV. And this sucks hard when you try any form of melee in first person. Third person is cheating when looking behind corner, but not when seeing stuff around you as the character should have way better awareness than the player does when playing in first person.
And I never said anything about one guy taking on groups. The game is supposed to feature large scale battles and sieges so designing the game around zero environmental awareness would be just plain stupid.
First person view is good for ranged combat - when you're focused on one spot.
In real life you can control your head and limbs independently. In games you don't have such luxury and when you want to look to the right side you have to turn the whole character model. A person can turn his neck, or just eyes to check what's happening to his right or left. This can be done in a fraction of a second.
When it comes to FOV, humans have about 90° of sharp vision. You can see stuff clearly in that cone and a wider cone (about 180°) of lateral vision which isn't clear, but it's very sensitive to movement. So even if you can't see everything clearly you're easily alerted when someone approaches or something happens within your lateral vision field.
And I never said anything about one guy taking on groups. The game is supposed to feature large scale battles and sieges so designing the game around zero environmental awareness would be just plain stupid.