Well you can go to a forest and find some pretty high poly trees and grass and bushes there, maybe even some medieval potato.. oh, right, those didn't exist in medieval urope.So I imagine nothing about exploration, and only about combat? Tell me what is worth exploring in your game and I'd be interested.
They didn't send us a press release
Art style? That game tries to be as close to reality of Middle Ages as possible. Witcher is fantasy game with garish... well... everything (and some weird fashion design on top of that)... You're not being fair here.Sorry to say that's an extraordinarily boring art style. Poles win again. Hell, even Skyrim wins compared to that.
So there can't be personal/fictional stories not coliding with facts? Think. Just think...Historical settings limit the potential outcomes of my decisions, as history books are canon.
awesome.As players traverse expansive, strikingly detailed locales, they'll grapple with a range of period- accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story.
"The game will be open-world, but rather than cramming everything in "so that every ten metres you could find something fantastic or at least could be attacked by a monster every ten seconds", they're taking a more realistic approach to the world,"
Um....why not? What interested me in Fallout 3 FAR over Oblivion is that every 10 meters of exploring, something awesome did happen. Oblivion on the other hand I could run for stretches, and jack would happen....boring me to tears.
In a fantasy setting with magic, dragons, giants with giant clubs and shit not much even though it can go overboard even there (Skyrim is lolshit), in a game set in a medieval/historical setting trying to simulate that sort of feeling I'd say a lot.out of curiosity, what does historically accurate armor design bring to the table exactly?Sorry to say that's an extraordinarily boring art style. Poles win again. Hell, even Skyrim wins compared to that.
Nah, Skyrim was boring, generic lolfantasylolvikings stuff from people who have obviously never studied armour in the slightest. This is probably the closest look at historical armour we've ever gotten. Followed by The Witcher 2.
I'll have to agree with console peons on this one. Skyrim without fantasy would be boring
You are Krutor, a wild barbarian from the land of Morkroch. You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.
The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.
You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon from hell and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.
You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.
Welcome to an average RPG.
Sounds awesome. All it needs is Sawyer to balance everything and I'm in.You are Krutor, a wild barbarian from the land of Morkroch. You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.
The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.
You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon from hell and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.
You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.
Welcome to an average RPG.
Bethesda incoming.It seems they finally found a publisher, then. Curious who it is.
History is boring, medieval people were dirty and dumb, thus the plot is going to suck.
The strange thing about it is that the lower tier armors are actually quite passable (If you want to call some of them armor, like fur, that is) and fit in with the overall "style and feel" of the world. But the better, or more advanced the armor gets, the more ludicrous the design gets.
Ebony, Daedric, Glass and Dwarven would fit in a JRPG just fine.
The strange thing about it is that the lower tier armors are actually quite passable (If you want to call some of them armor, like fur, that is) and fit in with the overall "style and feel" of the world. But the better, or more advanced the armor gets, the more ludicrous the design gets.
Ebony, Daedric, Glass and Dwarven would fit in a JRPG just fine.
That's true for about every game with ludicrous armor. The lower-tier stuff looks good, and I think most of the time the devs realize that. But then the problem! "Dave, have you noticed, the low-tier-armour looks great!" - "Yeah, but how are we going to design advanced armour if the low-tier-stuff already looks great?" - "We could just keep on doing what we're doing." - "But... Then... Then the player will not have a sense of achievement if it looks the same!" - "But.. It doesn't look the same-" - "YES IT DOES! It's not more spectacular! We must put spikes on it!"
UPDATE: Eurogamer Czech editor Jan Doskocil has been following the game's development more closely and reiterated the company's struggle to find a publisher and funding beyond a $3-$4 million investment by one of the richest people in the Czech Republic, Zdenek Bakala. I mentioned the possibility of funding via Kickstarter below and apparently this is an avenue Warhorse is openly interested in exploring.
Hm, 50 strong crew working for another year, possibly more...they'd need another 4 million for that and I just don't see it happening on the ol' Starter, not without that sweet nostalgiafag "I want my Baldur's Gate back" dough to tap.They have no publihser yet...get ready for the Kickstarter, guys.
http://www.eurogamer.net/articles/2013-12-19-care-for-a-next-gen-medieval-rpg-with-no-fantasy
UPDATE: Eurogamer Czech editor Jan Doskocil has been following the game's development more closely and reiterated the company's struggle to find a publisher and funding beyond a $3-$4 million investment by one of the richest people in the Czech Republic, Zdenek Bakala. I mentioned the possibility of funding via Kickstarter below and apparently this is an avenue Warhorse is openly interested in exploring.